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      VISUALIZATION TECHNIQUES IN VIDEO GAMES

      Electronic Visualisation and the Arts (EVA 2008) (EVA)

      Electronic Visualisation and the Arts

      22 - 24 July 2008

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          Abstract

          Video games rely extensively on visual information displayed to the players. Current digital games show enormous amounts of data, and generally in complex 3D virtual worlds. During a game, there is new data added constantly, but it’s also important to have access to information already collected. Menus, minimaps, aiming cursor, character’s health and capabilities are some of the data categories displayed in games. This paper aims to identify how video games present useful visual information to the player, if principles of visualization are applied, and highlight techniques that would be addressed to games for improving their data visualization.

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          Author and article information

          Contributors
          Conference
          July 2008
          July 2008
          : 267-276
          Affiliations
          School of Interactive Arts and Technology

          Simon Fraser University

          250 -13450 102 Avenue

          Surrey, British Columbia, V3T 0A3

          Canada

          http://www.sfu.ca/~vzammitt
          Article
          10.14236/ewic/EVA2008.30
          © Veronica Zammitto. Published by BCS Learning and Development Ltd. Electronic Visualisation and the Arts (EVA 2008)

          This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

          Electronic Visualisation and the Arts (EVA 2008)
          EVA
          London, UK
          22 - 24 July 2008
          Electronic Workshops in Computing (eWiC)
          Electronic Visualisation and the Arts
          Product
          Product Information: 1477-9358BCS Learning & Development
          Self URI (journal page): https://ewic.bcs.org/
          Categories
          Electronic Workshops in Computing

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