This paper outlines how the Ortelia project’s 3D virtual reality models have the capacity to assist our understanding of sites of cultural heritage. The VR investigation of such spaces can be a valuable tool in ‘real world’ empirical research in theatre and spatiality. Through a demonstration of two of Ortelia’s VR models (an art gallery and a theatre), we suggest how we might consider interpreting cultural space and sites as contributing significantly to cultural capital. We also introduce the potential for human interaction in such venues through motion-capture to discuss the potential for assessing how humans interact in such contexts.
Content
Author and article information
Contributors
Joanne Tompkins
Matt Delbridge
Conference
Publication date:
July
2009
Publication date
(Print):
July
2009
Pages: 260-269
Affiliations
[0001]EMSAH
University of Queensland
St Lucia 4072
Brisbane
Australia
http://www.ortelia.com
[0002]Drama Department
Queen Mary, University of London
Mile End
E1 4NS