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      Media archaeology in art practice

      Published
      proceedings-article
      Electronic Visualisation and the Arts (EVA 2010) (EVA)
      Electronic Visualisation and the Arts
      5 - 7 July 2010
      Art, Digital technology, Media archaeology, Computer games, Sculpture, Film
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            Abstract

            The focus of this paper is the description and contextualisation of series of artworks that I have been developing since 2007, each of which I feel address concepts of what is termed 'media archaeology' – the ability to extract information, objects and environments from either virtual or historical sources and reproduce them in a real world space, in this case the art gallery.

            Content

            Author and article information

            Contributors
            Conference
            July 2010
            July 2010
            : 265-270
            Affiliations
            [0001]1a Charnock Road,

            London E5 8DP
            Article
            10.14236/ewic/EVA2010.40
            1101cddd-4f23-4357-bdde-cfd8e18afac3
            © Chris Cornish. Published by BCS Learning and Development Ltd. Electronic Visualisation and the Arts (EVA 2010), London, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Electronic Visualisation and the Arts (EVA 2010)
            EVA
            London, UK
            5 - 7 July 2010
            Electronic Workshops in Computing (eWiC)
            Electronic Visualisation and the Arts
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/EVA2010.40
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            Art,Digital technology,Media archaeology,Computer games,Sculpture,Film

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