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      Virtual worlds as art practice: EvoArt methodologies

      Published
      proceedings-article
      ,
      Electronic Visualisation and the Arts (EVA 2010) (EVA)
      Electronic Visualisation and the Arts
      5 - 7 July 2010
      Evolutionary Art, Virtual Worlds, ALife, Visual art, New Media
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            Abstract

            Synthetic biology as an artistic technique draws on the exploration of the mechanisms used by organisms to process information and develop their morphologies to address a diverse range of aesthetic agendas. The instrumentalisation of biological processes and methodologies by artists is called Evolutionary Art (EvoArt) and this practice has been attracting in the last three decades an increasing number of creators. Natural selection and genetics are inspirations for the practice of artists such as William Latham (development of biomorphic shapes: sculptures, paintings, designs), or Robb Lovell and John Mitchell (development of entire virtual ecologies). As Virtual Worlds (VWs) establish themselves at the centre of the technical and social panorama of the internet, they become more determinant in the contextualisation of human communication and sociability, and at the same time establish themselves as metaphors of cultural processes for the contemporary human condition. In the present advent of VWs, one of the main challenges that EvoArt artists face is precisely extending their knowledge and practice into this new technological and cultural realm. In this communication we will identify three EvoArt approaches that can inform VWs construction and aesthetics: (i) living non-player characters, (ii) living architectures, and (iii) collaborative construction of the landscape.

            Content

            Author and article information

            Contributors
            Conference
            July 2010
            July 2010
            : 271-277
            Affiliations
            [0001]Goldsmiths, University of London
            Article
            10.14236/ewic/EVA2010.41
            60a7632d-3a5f-4329-86ce-8437171a99e7
            © Rui Filipe Antunes et al. Published by BCS Learning and Development Ltd. Electronic Visualisation and the Arts (EVA 2010), London, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Electronic Visualisation and the Arts (EVA 2010)
            EVA
            London, UK
            5 - 7 July 2010
            Electronic Workshops in Computing (eWiC)
            Electronic Visualisation and the Arts
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/EVA2010.41
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            Evolutionary Art,Visual art,Virtual Worlds,New Media,ALife

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