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      What Architectural Historians can Learn from Augmented Reality Technologies?

      Published
      proceedings-article
      ,
      Electronic Visualisation and the Arts (EVA 2011) (EVA)
      Electronic Visualisation and the Arts (EVA 2011)
      6 - 8 July 2011
      Augmented Reality, Architectural history
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            Abstract

            Architectural historians can often be confronted with want seems to be insurmountable problems when examining buildings in cityscape or the cityscape itself, and often reconstructions of the cityscape can be problematic. Generally when reconstructing an ancient or lost cityscape it is very unlikely that there will be a detailed plan, let alone elevations or sections to assist in the reconstruction. Evidence of the cityscape can exist as recorded descriptions, illustrated landscapes, government records, street plans (which if old plans can sometime conflict with each other), photographs and directories that record the owners and the purpose of each building. From this rudimentary evidence architectural historians attempt to reconstruct changing cityscapes. Visualising architectural ideas and concepts through digital images is now an established architectural practice and with each new development in digital technology new research and design practices have also been developed. 2D drawing and graphic design programs such Corel Draw and Illustrator give architects a tool for simplifying corrections, editing plans and developing professional presentations. However, for the architectural historian these programs provided a unique research tool for historic research. The development of conventional 3D modelling programs such as ArchiCAD brought a new element into architectural historical research. ArchiCAD led to a greater understanding of the spatial arrangements and relationships of individual building. Augmented Reality (AR) system is a technology that can insert digital information into the designers’ physical environment. AR appears in literature usually in conjunction with the virtual reality and is an environment where the additional information generated by a computer is inserted into the user’s view of a real world scene. This paper examines whether this new technology can enhance studies into architectural history. What can Architectural Historians learn from AR technologies?

            Content

            Author and article information

            Contributors
            Conference
            July 2011
            July 2011
            : 191-196
            Affiliations
            [0001]School of Architecture & Built Environment

            The University of Newcastle, Australia, 2308
            Article
            10.14236/ewic/EVA2011.33
            02d608b0-1590-48d9-9eda-a6657d7b95ef
            © Tessa Morrison et al. Published by BCS Learning and Development Ltd. Electronic Visualisation and the Arts (EVA 2011), London, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Electronic Visualisation and the Arts (EVA 2011)
            EVA
            London, UK
            6 - 8 July 2011
            Electronic Workshops in Computing (eWiC)
            Electronic Visualisation and the Arts (EVA 2011)
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/EVA2011.33
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            Augmented Reality,Architectural history

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