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      Lucha Libre: Visualising behind the mask


      Electronic Visualisation and the Arts (EVA 2011) (EVA)

      Electronic Visualisation and the Arts (EVA 2011)

      6 - 8 July 2011

      Lucha Libre, Wrestling Masks, Graphic Design, Anthropology, Multimedia, Interfaces, Data Visualization, Flash Technologies, Actionscript 3.0, Moowheel, Mexico

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          Lucha Libre has played an important role in Mexican culture since the late 1950s. At its early stage, wrestling from the United States and the French “Catch as Catch Can” blended within popular Mexican culture absorbing its social, political and mythical idiosyncrasy evolving later into what it would be known as Lucha Libre. This sport has become famous mainly due to its masked wrestlers which embed their family traditions, beliefs and fears into the design of their masks, allowing them to transform a regular person into a fearless character.The objective of this project is to analyse and present how the visual elements within the masks are created and how they evolve through time. Utilising several visual communication methods I have been able to explore the ideas and processes behind the characters creation and its evolution inside the Lucha Libre media. This has been done through the implementation of diverse technologies which enables any user to be submerged into the world of Lucha Libre and witness that experience. Through the next interactive exhibitions, this project offers a mixture of visualisation, technology and social theory, looking to understand the anthropological complexity behind the design of the masks inside the Lucha Libre world.

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          Author and article information

          July 2011
          July 2011
          : 268-273
          Southampton Solent University, TrinkerMedia

          East Park Terrace, Southampton UK SO14 0YN
          © Javier Pereda. Published by BCS Learning and Development Ltd. Electronic Visualisation and the Arts (EVA 2011), London, UK

          This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

          Electronic Visualisation and the Arts (EVA 2011)
          London, UK
          6 - 8 July 2011
          Electronic Workshops in Computing (eWiC)
          Electronic Visualisation and the Arts (EVA 2011)
          Product Information: 1477-9358BCS Learning & Development
          Self URI (journal page): https://ewic.bcs.org/
          Electronic Workshops in Computing

          The datasets generated during and/or analysed during the current study are available from the corresponding author on reasonable request.

          Applied computer science, Computer science, Security & Cryptology, Graphics & Multimedia design, General computer science, Human-computer-interaction

          Actionscript 3.0, Mexico, Lucha Libre, Wrestling Masks, Graphic Design, Anthropology, Multimedia, Interfaces, Data Visualization, Flash Technologies


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