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      Visualizing Maya

      Published
      proceedings-article
      Electronic Visualisation and the Arts (EVA 2012) (EVA)
      Electronic Visualisation and the Arts
      10 - 12 July 2012
      Autodesk Maya, Software, Interface Language Legible space, Data processes, Modelling and Animation
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            Abstract

            Pervasive animation in games, animation, films, numerous websites and stand-alone information interfaces, means that software increasingly influences how we imagine fictions, display information and interact with a digitally mediated world. Given its centrality in creating image, how can a 3D software package be made visible beyond the images seen in cinema, in games, commercials and visualizations? Is there such as thing as an interface language? This paper explores Autodesk ® Maya ® through a methodology based in visual studies, production culture studies, and science technology studies. The primary materials are moving images (games, films, animations, web sites), production culture materials, training manual and on-line tutorials, and interviews with software users. This diverse and extensive range of materials is approached through a focus on space. As the project remains a work-in-progress, a tentative conclusion is reached. The language of an interface is not something that can be straightforwardly read off the images of games, or fx sequence in movies, or animations. It emerges through software processes that make data legible and open to manipulability. It can be indirectly encountered as both a colonization of data by software users, and as a colonization of human users by data.

            Content

            Author and article information

            Contributors
            Conference
            July 2012
            July 2012
            : 155-162
            Affiliations
            [0001]University of Kent

            School of Arts

            Canterbury, CT2 7UG

            United Kingdom
            Article
            10.14236/ewic/EVA2012.24
            327b016c-7789-472b-9c44-98d605d8ea2b
            © Aylish Wood. Published by BCS Learning and Development Ltd. Electronic Visualisation and the Arts (EVA 2012), London, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Electronic Visualisation and the Arts (EVA 2012)
            EVA
            London, UK
            10 - 12 July 2012
            Electronic Workshops in Computing (eWiC)
            Electronic Visualisation and the Arts
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/EVA2012.24
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            Autodesk Maya,Data processes,Software,Modelling and Animation,Interface Language Legible space

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