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      Augmented Reality Facilitating Visual Literacy for Engagement with Science in Museums

      Published
      proceedings-article
      , ,
      Electronic Visualisation and the Arts (EVA 2013) (EVA)
      Electronic Visualisation and the Arts (EVA 2013)
      29 - 31 July 2013
      Augmented reality, Visual literacy, Natural History Museums, Osteology exhibits, Scientific animation, Mobile technology
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            Abstract

            Visual literacy has not been a common topic in natural history museums. The visitor experience in those institutions is nonetheless object centred and a more visually connection could lead to stronger emotional experiences that promote lasting memories and the construction of meanings. Visual communication has also a universal character, which is of relevance in international environments like museums, where visitors present an array of backgrounds, motivations and disabilities. Augmented Reality, a promising technology in the rise of visitors' engagement, can offer strong visual interpretive experiences and is being used for the renovation of a Victorian-age skeleton exhibit at the Smithsonian's National Museum of Natural History. The Osteology Hall augmented reality app will perform with real time tracking and object recognition to enable the visualization of the animals' unique anatomical features and the roles they play in the environment, to motivate learning, and increase the enjoyment and memorableness of the experience.

            Content

            Author and article information

            Contributors
            Conference
            July 2013
            July 2013
            : 143-148
            Affiliations
            [0001]University of Porto

            Faculty of Engineering

            Rua Dr. Roberto Frias, s/n

            4200-465 Porto, Portugal
            [0002]National Museum of Natural History

            Smithsonian Institution

            10th St. & Constitution Ave, NW

            Washington, D.C. 20560, USA
            [0003]University of Porto

            Faculty of Letters

            Via Panoramica, s/n

            4150-564 Porto, Portugal
            Article
            10.14236/ewic/EVA2013.31
            7414009d-f872-43bb-b9e2-874d8e5a91b9
            © Diana Marques et al. Published by BCS Learning and Development Ltd. Electronic Visualisation and the Arts (EVA 2013), London, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Electronic Visualisation and the Arts (EVA 2013)
            EVA
            London, UK
            29 - 31 July 2013
            Electronic Workshops in Computing (eWiC)
            Electronic Visualisation and the Arts (EVA 2013)
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/EVA2013.31
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            Augmented reality,Visual literacy,Natural History Museums,Osteology exhibits,Scientific animation,Mobile technology

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