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      Celebrating 65 years of The Computer Journal - free-to-read perspectives - bcs.org/tcj65

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      What You Hear is Where You Are is What I Hear: : Optimising Immersive Experiences for Interindividual Differences

      proceedings-article
      1
      Electronic Visualisation and the Arts (EVA)
      Electronic Visualisation and the Arts
      12 - 14 July 2016
      User-aware audio, Music, Personality, Situation, Immersive experience, Empathising, Involvement
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            Abstract

            Aiming at providing data points for a framework of adaptive audio implementations, this paper draws on previous results obtained from an ongoing series of experiments in ludomusicology. From discussing findings on enhanced user interaction in video games through the use of adaptive music, further insights are offered into optimising immersive experience by means of adjusted temporal-structural and expressive attributes according to interindividual differences in the cognitive-emotional processing of music. In addition to outlining those implications for the design of a user-aware audio engine, the presented study takes into account situational percepts and context effects as opposed to treating situation as a mere external stimulus. Not only the cognitive-emotional processing of music, but also situation awareness and tendency for immersive experience, has been shown to vary along different manifestations of personality traits. Accordingly, self-report measures of spatial presence and emotional response showcased correlations with trait empathising-systemising and trait absorption. Differential effects on those dimensions appeared depending on the use of situation-adaptive implementations of low and high arousing music stimuli in an action-adventure 3D video game. These findings suggest interindividual differences in the sub-attentional processing of music found in genre video games and are discussed with regards to the potential of psychologically informed sound design to affect a users’ mental model of situational context and experience of agency.

            Content

            Author and article information

            Contributors
            Conference
            July 2016
            July 2016
            : 61-69
            Affiliations
            [1 ] Aalborg University

            Communication and Psychology

            Musikkens Plads 1, 9000 Aalborg

            Denmark
            Article
            10.14236/ewic/EVA2016.12
            da1a787c-80ad-4dcd-a810-00fadcc13b48
            Copyright @ 2016

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Electronic Visualisation and the Arts
            EVA
            London, UK
            12 - 14 July 2016
            Electronic Workshops in Computing (eWiC)
            Electronic Visualisation and the Arts
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/EVA2016.12
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            User-aware audio,Music, Personality,Situation,Immersive experience,Empathising,Involvement

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