July 2016
Electronic Visualisation and the Arts (EVA)
Electronic Visualisation and the Arts
12 - 14 July 2016
The development of the information society and especially the development of the game industry changed the paradigm of the learning process (Tham & Tham 2012). The aspiration to find the form of knowledge representation which could maintain a large amount of information on the one side and the attempts to make the perception of the learning material as easy as a game on the other side poses the problems of its practical realization.
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