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      Learning Computing Heritage through Gaming – whilst teaching digital development through history

      Published
      proceedings-article
      , ,  
      Electronic Visualisation and the Arts (EVA)
      Electronic Visualisation and the Arts
      12 - 14 July 2016
      Gamification, Interactive experiences, Digital technologies, Museums, Teaching and learning.
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            Abstract

            This paper analyses the potential of computer games and interactive projects within the learning programmes for cultural heritage institutions through our experiences working in partnership between higher education and a museum. Gamification is cited as a key disruptive technology for the business and enterprise community, and developments in games technology are also driving the expansion of digital media into all different screen spaces, and various platforms. Our research aims to take these as beneficial indicators for pedagogic development, using gaming to support knowledge transfer related to a museum setting, and using the museum as a key scenario for our students to support the practice of game development. Thus gamification is applied as both a topic and a methodology for educational purposes.

            Content

            Author and article information

            Contributors
            Conference
            July 2016
            July 2016
            : 245-252
            Affiliations
            [0001]University of Bedfordshire

            University Square, Luton LU1 3JU, UK
            [0002]Bletchley Park Trust Museum

            Bletchley Park, MK3 6EB, UK
            Article
            10.14236/ewic/EVA2016.47
            53bde425-1371-4762-8297-9cff35d1bf32
            Copyright @ 2016

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Electronic Visualisation and the Arts
            EVA
            London, UK
            12 - 14 July 2016
            Electronic Workshops in Computing (eWiC)
            Electronic Visualisation and the Arts
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/EVA2016.47
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            Gamification,Museums,Interactive experiences,Teaching and learning.,Digital technologies

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