As digital technologies have come to shape the city and the daily lives of its citizenry (Ridell & Zeller 2013), it is timely and necessary that the means by which we envision the future city are enabled by these same technologies. Batty (1997) suggests “that computers will have to be used to understand cities which are built of computers. There will be no other way” (p. 159). Yet, planning activities are not easily communicated, nor readily understood by all stakeholders (Podevyn et al. 2009, Ylipulli & Suopajärvi 2013). Furthermore, there is currently a gap in the research on how Web 2.0 technologies, and especially, virtual worlds, may be effectively utilised to achieve fuller civic participation in planning activities.