Electronic Visualisation and the Arts (EVA 2017) (EVA)
Electronic Visualisation and the Arts
11 – 13 July 2017
Photogrammetry - deriving ‘3D models’ with photorealistic surface ‘textures’ from digital images - is increasingly being used to capture digital assets for creative projects, but still presents challenges for certain types of object. This short paper outlines the ongoing development of apparatus, methods and devices that offer affordable, reliable, and scalable solutions for high-resolution digital capture with a single DSLR camera. These approaches are helping to open up creative possibilities further down the virtual or material 'pipeline' by creating accurate ‘digital objects’ for a variety of uses from virtual reality (VR) to computer-aided manufacture (CAM).