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      A Framework for Hybrid Multimodal Performances

      , , , ,

      Electronic Visualisation and the Arts (EVA 2017) (EVA)

      Electronic Visualisation and the Arts

      11 – 13 July 2017

      Dance, Video art, Virtual Reality, Bricolage, Decentralisation, Conceptual blending, Multiperspectivity

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          Abstract

          The boundaries between physical and virtual spaces are becoming more blurred in our everyday lives with the advent of wearable action cameras, virtual reality technologies, and algorithmicallyled audience interactions. Artists and creatives have been at the forefront of exploring these new technologies; however, little literature exists that reflects on best practices for navigating this new complex space. We reflect on our experiences in creating and participating in what we refer to as ‘hybrid multimodal performances’ or performances that blend physical and virtual spaces. We propose a framework of aesthetic choices we have implemented to seamlessly blend physical and virtual entities. We consider aspects such as the interaction between the camera and performer, the integration of multiple conceptual spaces, the changing relation between the artist and the work, and the multiple transformations of shape that occur when transitioning between physical and virtual spaces.

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          Most cited references 19

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          Conceptual integration networks

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            Developing Creativity: Artificial Barriers in Artificial Intelligence

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              Abstraction in art with implications for perception.

               Robert Zimmer (2003)
              The relationship between people and art is complex and intriguing. Of course, artworks are our creations; but in interesting and important ways, we are also created by our artworks. Our sense of the world is informed by the art we make and by the art we inherit and value, works that, in themselves, encode others' world views. This two-way effect is deeply rooted and art encodes and affects both a culture's ways of perceiving the world and its ways of remaking the world it perceives. The purpose of this paper is to indicate ways in which a study of abstraction in art can be used to discover insights into, to quote the call for papers for this issue, 'our perception of the world, acquired through experience' and 'the way concepts are formed and manipulated to achieve goals'.
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                Author and article information

                Contributors
                Conference
                July 2017
                July 2017
                : 159-166
                Affiliations
                School of Interactive Arts + Technology, Simon Fraser University

                250-13450 102 Avenue Surrey, British Columbia V3T 0A3, Canada
                10.14236/ewic/EVA2017.37
                © Cuykendall et al. Published by BCS Learning and Development Ltd. Proceedings of EVA London 2017, UK

                This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

                Electronic Visualisation and the Arts (EVA 2017)
                EVA
                London, UK
                11 – 13 July 2017
                Electronic Workshops in Computing (eWiC)
                Electronic Visualisation and the Arts
                Product
                Product Information: 1477-9358 BCS Learning & Development
                Self URI (journal page): https://ewic.bcs.org/
                Categories
                Electronic Workshops in Computing

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