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      The Future Human: Exploring Posthuman Aesthetics through Digital and Immersive Technologies

      Published
      proceedings-article
      Electronic Visualisation and the Arts (EVA 2017) (EVA)
      Electronic Visualisation and the Arts
      11 – 13 July 2017
      Posthumanism, Human hybrids, Transgenics, Cyborg aesthetics, Live action/animation hybrid, Augmented Reality
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            Abstract

            The artistic research explores the post-human aesthetics through the use live action/computer generated animation and Augmented Reality. Drawing on transgenics, biotechnology and bionics, the research proposes two different scenarios of an enhanced human. Effectively, these scenarios are represented through the projects entitled PHOTOPHILIA – a live action/animation video showing a human being that can photosynthesise, and MODIFIED – an Augmented Reality experience based on cyborg aesthetics.

            Content

            Author and article information

            Contributors
            Conference
            July 2017
            July 2017
            : 208-212
            Affiliations
            [0001]Multimedia Artist

            107 Brickfield Studios, Brickfield Road

            London E3 3LT, UK
            Article
            10.14236/ewic/EVA2017.46
            6509f6c2-df52-4ecd-9cb4-6559ad2db43f
            © Pulejkova. Published by BCS Learning and Development Ltd. Proceedings of EVA London 2017, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Electronic Visualisation and the Arts (EVA 2017)
            EVA
            London, UK
            11 – 13 July 2017
            Electronic Workshops in Computing (eWiC)
            Electronic Visualisation and the Arts
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/EVA2017.46
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            Posthumanism,Human hybrids,Transgenics,Cyborg aesthetics,Live action/animation hybrid,Augmented Reality

            6. REFERENCES

            1. 2001 Recent advances in augmented reality IEEE Computer Graphics and Applications 21 6 34 47

            2. 1993 Before Mickey. The animated film 1898-1928. [Revised edition.] University of Chicago Press Chicago

            3. Cyborg Foundation http://www.cyborqfoundation.com 20 March 2017

            4. Cyborg Nest. https://www.cyborgnest.net 20 March 2017

            5. 2005 Enhancement Technologies and Human Identity Journal of Medicine and Philosophy 30 261 283

            6. 2000 Body Modification. Sage publications London

            7. 2006 Bodies in Code: Interfaces with digital media. Routlege, Taylor & Francis Group New York

            8. 2015 Homo Deus: A Brief history of Tomorrow. Harvil Secker London

            9. 1999 How we became posthuman: virtual bodies in cybernetics, literature and informatics. University of Chicago Press Chicago

            10. 2012 Human Engineering and Climate Change Ethics, Policy and Environment 15 206 221

            11. 2014 Colliding Worlds: How cutting-edge science is redefining contemporary art. W.W. Norton & Company New York

            12. NHS Digital 2016 Statistics on Sexual and Reproductive Health Services, England 2015/16. NHS Digital UK

            13. 2002 Cyborg: The man-machine. Thames & Hudson London

            14. Oxford Dictionaries 2017 Definition of photophilic in English. English Oxford Living Dictionaries. Oxford University Press Oxford https://en.oxforddictionaries.com/definition/photophilic 20 March 2017

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