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      Perspective from Antiquity to the Present

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      proceedings-article
      Electronic Visualisation and the Arts (EVA 2017) (EVA)
      Electronic Visualisation and the Arts
      11 – 13 July 2017
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            Abstract

            Links between optics and representation go back at least to Antiquity. Greco-Roman efforts were linked with scenography (skaenographia). This resulted in a sense of depth usually through convergence along an axis of points (fish-bone perspective) and occasionally towards a central vanishing point. Fictive columns were typically used to close a visual space within a distance of less than 50 meters. Although seemingly realistic, it was linked with imitation: with narratives, rather than with physical reality.

            Content

            Author and article information

            Contributors
            Conference
            July 2017
            July 2017
            : 33-35
            Affiliations
            [0001]Scientific Director

            Virtual Maastrict McLuhan Institute

            (VMMI)

            The Netherlands

            http://www.sumscorp.com/cv/
            Article
            10.14236/ewic/EVA2017.5
            bc718ebf-115b-483f-a60c-b58ec3e229a0
            © Veltman. Published by BCS Learning and Development Ltd. Proceedings of EVA London 2017, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Electronic Visualisation and the Arts (EVA 2017)
            EVA
            London, UK
            11 – 13 July 2017
            Electronic Workshops in Computing (eWiC)
            Electronic Visualisation and the Arts
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/EVA2017.5
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction

            REFERENCES

            1. 1967 Perspective Curviligne: De l’espace visuel a l’image construite. Paris Flammarion

            2. de A. F. (2015 Perspectiva linear paramétrica: um sistema híbrido de representaçâo perspéctica, aplicável à arquitectura. University of Lisbon, Portugal. https://www.repository.utl.pt/bitstream/10400.5/11733/3/Tese%20Doutoramento%20-%20JVC%20-%20Fevereiro%202015.pdf 11 May 2017

            3. 2015 Eyesight cartographies -unfolding the visual sphere Journal for Geometry and Graphics 19 1 117 130 http://naadir.fa.ulisboa.pt/2015JGGEC.pdf 11 May 2017

            4. 1996 Modeling and rendering architecture from photographs: a hybrid geometry-and image-based approach Proc. 23rd Annual Conference on Computer Graphics and Interactive Techniques 11 20

            5. 1998 Rendering synthetic objects into real scenes: Bridging traditional and image-based graphics with global illumination and dynamic range photography Proc. SIGGRAPH 98 Conference July. http://www.pauldebevec.com/Research/IBL/debevec-siggraph98.pdf 11 May 2017

            6. 1863 A Treatise on the Curvilinear Perspective and its Applicability to Art London Reprint: Nabu Press 2011

            7. 1932 Ligne Droite ou Ligne Courbe? Cône ou sphère optique, nouvelles théories de perspective artistique. Montreal Editions Albert Lévesque

            8. 2009 Invention reported by: 2011 3D Drawing Machine. Colossal New York 11 September http://www.thisiscolossal.com/2011/09/3d-drawing-machine/ 11 May 2017

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