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      Meggendorfer Online – Animating Movable Books

      Published
      proceedings-article
      Electronic Visualisation and the Arts (EVA 2017) (EVA)
      Electronic Visualisation and the Arts
      11 – 13 July 2017
      Cultural heritage, 19th century, Movable books, Lothar Meggendorfer, Interaction, Digitisation, Modelling, 3Ds Max, Unity, Augmented Reality, Annotation
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            Abstract

            There is a long tradition of referring to books as two-dimensional objects usually made of paper. Our project deals with paper-objects, too. But digitising and modelling 19th century movable books by the German illustrator Lothar Meggendorfer, the project BeWeB-3D aims at computer-made models of animated 19 th century paper-engineered objects, which enable interaction. The human actor has to be put in a position to trigger the movement of the model. The project is located at Staatsbibliothek zu Berlin and funded by Germany–s Federal Ministry of Education and Research (BMBF).

            Content

            Author and article information

            Contributors
            Conference
            July 2017
            July 2017
            : 36-41
            Affiliations
            [0001]Berlin State Library

            Unter den Linden 8, 10117 Berlin

            Germany
            Article
            10.14236/ewic/EVA2017.6
            df2239ad-cb08-47f3-aae3-8d0c223ec086
            © Hug. Published by BCS Learning and Development Ltd. Proceedings of EVA London 2017, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Electronic Visualisation and the Arts (EVA 2017)
            EVA
            London, UK
            11 – 13 July 2017
            Electronic Workshops in Computing (eWiC)
            Electronic Visualisation and the Arts
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/EVA2017.6
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            Augmented Reality,Modelling,Interaction,Annotation,Unity,Digitisation,19th century,Cultural heritage,Movable books,3Ds Max,Lothar Meggendorfer

            REFERENCES

            1. 2016 ‘Pop-up-Bücher Und Movable Books. Vorbemerkungen zu den Gegenständen des vorliegenden Buches’ Bewegungsbücher. Spielformen, Poetiken, Konstellationen. Berlin 7 18

            2. 1879 Die Kunst Fliegende Blätter 70 1749 39 Online available: http://digi.ub.uni-heidelberg.de/diglit/fb70/0043 15 March 2017

            3. 1890 Lustiges AutomatenTheater: Ein Ziehbilderbuch. Schreiber Eßlingen

            4. 1890 The Hedgehog Allerlei Tiere. Braun & Schneider München http://popuplady.com/mm02-lotharhedgehog.shtml 15 March 2017

            5. 1895 Comic Actors: A New Movable Toybook H. Grevel & Co. London

            6. 2005 A concise history of pop-up and movable books http://www.libraries.rutgers.edu/rul/libs/scua/montanar/p-intro.htm 15 March 2017

            7. 2000 “Nur Für Brave Kinder”. Spiel-und Verwandlungsbücher Im 19. Jahrhundert. http://webdoc.sub.gwdg.de/ebook/aw/2000/sddvortrag/Vortragpohlmann.pdf 15 March 2017

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