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      It would be a Pleasure: Augmented Reality and Engagement in a Heritage Context

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      proceedings-article
      Electronic Visualisation and the Arts (EVA 2017) (EVA)
      Electronic Visualisation and the Arts
      11 – 13 July 2017
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            Abstract

            The interchangeability, confusion and conflict of what constitutes engagement has a long history, with much disagreement concerning boundaries and definitions. Dewey states that it is a mistake to see the artist as active and the audience as purely passive, and argues that “the active engagement of the audience is required to fully realise any work” (Dewey 1934). This predates the notions of “interactive” or “participatory” as understood today, but highlights the longstanding appreciation of the role the audience plays in the consumption of artworks. A sentiment echoed by Duchamp (1957) stating that “the spectator adds his contribution tothe creative act”. The research project presented at EVA 2017 seeks to offer a model for engagement, that of pleasure, which explores methods to motivate active participation.

            Content

            Author and article information

            Contributors
            Conference
            July 2017
            July 2017
            : 387-388
            Affiliations
            [0001]Leeds College of Art

            Blenheim Walk, Leeds, UK
            Article
            10.14236/ewic/EVA2017.77
            09596837-de4d-41f0-97ac-9874d86068b1
            © Jefferies. Published by BCS Learning and Development Ltd. Proceedings of EVA London 2017, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Electronic Visualisation and the Arts (EVA 2017)
            EVA
            London, UK
            11 – 13 July 2017
            Electronic Workshops in Computing (eWiC)
            Electronic Visualisation and the Arts
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/EVA2017.77
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction

            4. REFERENCES

            1. 2007 A study in play, pleasure and interaction design Proceedings of the 2007 Conference on Designing Pleasurable Products and Interfaces (DPPI 07).

            2. 2009 Directed and emergent play Proceeding of the Seventh ACM Conference on Creativity and Cognition (C&C ’09) 107

            3. 1934 Art as Experience. Perigee Book London

            4. 1957 The Creative Act Art News 56 4 Summer

            5. 1973 Exhibits, Art Form or Educational Medium Museum News 52 1 32 41

            6. The Arts Council England 2016 Creative Media and Digital Activity, and grants for the arts. The Arts Council England UK

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