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      Virtual Environments before Pixels: Yayoi Kusama’s Impact on Virtual Reality

      proceedings-article

      Electronic Visualisation and the Arts (EVA 2017) (EVA)

      Electronic Visualisation and the Arts

      11 – 13 July 2017

      Virtual Reality, Virtual environments, Immersion, Contemporary art, History of art. 3D, Yayoi Kusama, AVAR

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            Abstract

            History of art, among several subjects, is the result of the evolution of the intrinsic trends of the topic, merged with the influences of the social aspects of the present and past eras. The current historical moment is characterised by a strong process of digitalisation, and the fusion of exchange of knowledge and approaches between art and technology is growing fast. In this techart scenario, Virtual Reality is a strong example of a topic that is often considered as a result of purely technological evolution. The project AVAR (Art in Virtual and Augmented Reality) aims at giving art its credit in the definition of virtual reality experiences. We describe the art of Yayoi Kusama as an implementation of non-digital virtual environments that influence the design of experiences and the aesthetics of Virtual Reality applications. We focus on three main immersive works, in which the sense of presence, the perception of the self and of the environment, and the sense of immersion are crucial. We finally present the conclusions on how the background of the success of novel technologies can be credited to several different disciplines.

            Content

            Author and article information

            Contributors
            Conference
            July 2017
            July 2017
            : 410-414
            Affiliations
            [0001]Univ. of Torino, Computer Science Dpt

            Corso Svizzera 185, Torino, Italy
            Article
            10.14236/ewic/EVA2017.81
            c1556895-f495-45e6-94d7-76b02b32117f
            © Soccini. Published by BCS Learning and Development Ltd. Proceedings of EVA London 2017, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Electronic Visualisation and the Arts (EVA 2017)
            EVA
            London, UK
            11 – 13 July 2017
            Electronic Workshops in Computing (eWiC)
            Electronic Visualisation and the Arts
            Product
            Product Information: 1477-9358BCS Learning & Development
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            4. REFERENCES

            1. 2015 Pattern and Disorder: Anxiety and the Artwork of Yayoi Kusama Scripps Senior Theses. Paper 554

            2. LookNowSeeForever (2011-12) Yayoi Kusama: Look Now Queensland Government. http://interactive.qag.qld.gov.au/looknowseeforever 10 February 2017

            3. New York Times 2017 Virtual Reality Has Arrived in the Art World. Now What? New York Times. https://www.nytimes.com/2017/02/03/arts/design/virtual-reality-has-arrived-in-the-art-world-now-what.html?r=0 10 February 2017

            4. 2009 Place Illusion and plausibility can lead to realistic behaviour in immersive virtual environments Philosophical Transactions of the Royal Society B: Biological Sciences 364 3549 3557

            5. 2016 Virtual and Augmented Reality in the Art of Lucio Fontana Electronic Visualisation and the Arts (EVA 2016) London, UK. BCS, Electronic Workshops in Computing. DOI:10.14236/ewic/EVA2016.30

            6. 2015 Yayoi Kusama Inventing The Singular. The MIT Press Boston

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