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      [pain]Byte VR Storytelling & Classical Ballet

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      Electronic Visualisation and the Arts (EVA 2017) (EVA)

      Electronic Visualisation and the Arts

      11 – 13 July 2017

      Virtual Reality, Motion capture, Data visualization, Networks, Pain pathway, Dance, Chronic pain

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          Abstract

          This initial stage paper focuses on the Virtual Reality (VR) experience of the [pain]Byte ballet. The live and VR experience debut October 1st 2017, as part of the Brighton digital festival. Specifically, the development of the VR environment to compliment live performance by using the same choreography to create an option capture element of the VR story telling experience. Reviewing Virtual & Alternative reality gaming & storytelling works and the use of VR for chronic pain management (Chen, Win). Does the VR experience compare to that of the live theatre for the audience?

          The data visualisations and VR environment will be continuations of the Network Simulator, [data]Storm 2015. We are visualising and comparing the pain pathway system to that of a social network. Linking pain signals to viral/negative messaging for some of the visuals. The main purpose of the pieces links to how “we” present ourselves online, these better or veiled versions of ourselves. For chronic pain sufferers, this can be daily activity in the real world. The paper concludes by identifying some future directions for the research project.

          The Ballet: [pain]Byte is a data driven dance classical ballet performance and VR (virtual reality) experience. [pain]Byte, is about chronic pain and biomedical engineering, in particular the use of implanted technology - neuromodulation (Al-Kaisey et al). Using data as a medium for storytelling, what it means to be in chronic pain. The live augmented theatre and VR experience research focuses on how an audience’s exposure and understanding are impacted by the difference mediums used for [pain]byte.

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          Most cited references 16

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          Selective self-presentation in computer-mediated communication: Hyperpersonal dimensions of technology, language, and cognition

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            Virtual Reality: The Next Disruptor: A new kind of worldwide communication

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              “They are happier and having better lives than I am”: the impact of using Facebook on perceptions of others’ lives

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                Author and article information

                Contributors
                Conference
                July 2017
                July 2017
                : 415-419
                Affiliations
                ReadySaltedCode CIC

                9 The Green

                Storrington RH20 3NL, UK
                University of Worcester

                Henwick Grove

                Worcester WR2 6AJ, UK
                Article
                10.14236/ewic/EVA2017.82
                © Smith-Nunes et al. Published by BCS Learning and Development Ltd. Proceedings of EVA London 2017, UK

                This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

                Electronic Visualisation and the Arts (EVA 2017)
                EVA
                London, UK
                11 – 13 July 2017
                Electronic Workshops in Computing (eWiC)
                Electronic Visualisation and the Arts
                Product
                Product Information: 1477-9358BCS Learning & Development
                Self URI (journal page): https://ewic.bcs.org/
                Categories
                Electronic Workshops in Computing

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