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      Costume Embedded Haptics with Virtual Reality for Immersive Storytelling

      proceedings-article
      Electronic Visualisation and the Arts (EVA)
      Electronic Visualisation and the Arts
      9 - 13 July 2018
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            Abstract

            Haptic interaction within the virtual world has been applied in novel ways for over 20 years (Srinivasan & Basdogan 1997). Over the decades there have been many variations of haptic peripherals to enhance virtual multisensory stories, gaming and experiences. For example, the recent ‘wearable’ Wolverine glove, which grasps in VR (Choi et al. 2018) or the commercially available augmented bass wearable (Drempetic & Potter 2018). Since 2015, Burge’s own enquiry has focused on haptic and costume as part of a multi-sensory story. The work has been demonstrated at numerous public events where she gained insights of how the components, the aesthetics of the wearable, content and overall wearability of electronics contributed to the perception of the experience.

            Content

            Author and article information

            Contributors
            Conference
            July 2018
            July 2018
            : 124-126
            Affiliations
            [0001]56 Briarwood Road, London SW4 9PX, UK
            Article
            10.14236/ewic/EVA2018.25
            1e494607-84cb-4fcf-9e9b-33229ac43ad2
            © Burge. Published by BCS Learning and Development Ltd. Proceedings of EVA London 2018, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Electronic Visualisation and the Arts
            EVA
            London, UK
            9 - 13 July 2018
            Electronic Workshops in Computing (eWiC)
            Electronic Visualisation and the Arts
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/EVA2018.25
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction

            REFERENCES

            1. 2012 Enclothed cognition Journal of Experimental Social Psychology 48 4:918 925

            2. 2018 Wolverine A Wearable Haptic Interface for Grasping in Virtual Reality http://shape.stanford.edu/research/wolverine/Wolverine_IROS_2016.pdf (retrieved 16 03 2018

            3. 2018 10,300 Now employed in games in the UK; 19% are Women http://ukie.org.uk/news/2016/04/10300-now-employed-games-uk-19-are-women (retrieved 16 03 2018

            4. (2017) Wearable bass tactile sound systems and immersion OZCHI '17 Proceedings of the 29th Australian Conference on Computer-Human Interaction Queensland 28.11.2017 576 580 ACM New York

            5. (2015). In: Costumes as Game Controllers: An Exploration of Wearables to Suit Social Play TEI '15: Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction, Stanford 15.01.2015 691 696 ACM New York

            6. 2014 Oculus Rift meat puppets http://www.theverge.com/2014/7/9/5884607/pretender-project-turns-oculus-rift-into-a-body-controller (retrieved 16 03 2018

            7. 1997 Haptics in Virtual Environments: Taxonomy, Research Status, and Challenges Computers & Graphics, 21 4 : 393 404

            8. (2009) Rock Band: A Case Study in the Design of Embodied Interface Experience Sandbox '09: Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, New Orleans, 4.08.2009 127 134 ACM New York

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