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      Transmedia Digital Inclusion

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      Electronic Visualisation and the Arts (EVA)
      Electronic Visualisation and the Arts
      9 - 13 July 2018
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            Abstract

            The discussion that will be undertaken in this article, considers that technological development is one of the factors that encourages paradigm changes in the thoughts and actions of individuals. Considering the aforementioned, and through an exploratory methodology, we present examples from México, Kenya and Brazil, with actions developed by institutions that could consider using the transmedia parameters: Gamification; Custom Experience; Storytelling; Globalization; Multiplatform and Multiformat; and Technical Aspects. These can be incorporated in new projects and potentiate strategies for probably, one of the most significant issues of modern society: digital inclusion. Then, as Martel (2015) says, the digital universe can serve as a tool for empowerment, survival, teaching, economy and urban revitalization in the areas of misery, in the ghettos, favelas, neighbourhoods and areas of extreme poverty. These types of projects are situated in a context that is often difficult to access geographically or with high levels of danger.

            Content

            Author and article information

            Contributors
            Conference
            July 2018
            July 2018
            : 127-129
            Affiliations
            [0001]UABJO; UNESP, Bauru

            Deputado Joao Sussumo Hirata 600 Sao Paulo, SP, Brazil
            [0002]RCA, London

            Dorando Close, Garden House. White City W127TU, London, UK
            [0003]UNESP, Bauru

            Av Eng Luiz Edmundo Carrijo Coube, n° 14-01 Bauru, SP, Brazil
            Article
            10.14236/ewic/EVA2018.26
            c8d68b3f-483a-4535-9fbb-dbd37a9eab3e
            © Altamirano et al. Published by BCS Learning and Development Ltd. Proceedings of EVA London 2018, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Electronic Visualisation and the Arts
            EVA
            London, UK
            9 - 13 July 2018
            Electronic Workshops in Computing (eWiC)
            Electronic Visualisation and the Arts
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/EVA2018.26
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction

            REFERENCES

            1. 2014 Narrativas transmedia entre teorias y prácticas. Narrativa transmidia: conceituação e origens. Edit. Oberta UOC Barcelona

            2. 2015 Smart. Civilização Brasileira Brazil

            3. Punto México Conectado. Nosotros-Punto México Conectado http://pmc.gob.mx/-section-puntos (retrieved 26 March 2018 )

            4. 2011 A folkcomunicação na era da convergência midiática digital: da folksonomia às narrativas folkmidiáticas transmídia. Razón y Palabra 16(77). institutionInstituto Tecnológico y de Estudios Superiores de Monterrey Estado de México Mexico

            5. 2016 Aplicação de sistemas mecânicos em projetos de produtos inclusivos voltados aos portadores de deficiência Design, Arquitetura e Urbanismo: Transversalidades. Canal 6 Bauru

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