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      Mixed Reality Game Using Bluetooth Beacons for Exhibitions

      proceedings-article
      , ,
      Electronic Visualisation and the Arts (EVA)
      Electronic Visualisation and the Arts
      9 - 13 July 2018
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            Abstract

            This is a description of a mixed reality game for smartphones, Skansen, currently in development. The application uses Bluetooth beacon nodes as a backbone for interacting with the physical environment and specific points of interest (POI), which in turn unlocks content that the users can view and interact with on their smartphone screen. The last two decades have seen a growing trend towards increasing the accessibility to content stored at memory sites, such as museums and historical sites, part of the cultural heritage, and nature and science centres, part of the natural heritage. The potential for a positive impact on society and the enlightenment of the individual is evident in recent studies that show how memory sites can enrich citizens through identity, cultural insight, social inclusion and democratic participation. This is achieved by acting as both formal and informal knowledge and learning spaces (Dodd & Jones 2014). Forums built around and for memory sites can promote participation, foster communities and create inclusivity. However, recent research into young people’s perception of museum reveals that, contrary to the fact that they think memory sites are interesting, there’s a lack of motivation to visit them (Drotner et al. 2017).

            Content

            Author and article information

            Contributors
            Conference
            July 2018
            July 2018
            : 39-40
            Affiliations
            [0001]Department of Communication and Psychology, Aalborg University

            Teglgårdsplads 1, 9000 Aalborg, Denmark
            Article
            10.14236/ewic/EVA2018.7
            2f452624-b247-46a8-adce-65b1aafb210e
            © Krishnasamy et al. Published by BCS Learning and Development Ltd. Proceedings of EVA London 2018, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Electronic Visualisation and the Arts
            EVA
            London, UK
            9 - 13 July 2018
            Electronic Workshops in Computing (eWiC)
            Electronic Visualisation and the Arts
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/EVA2018.7
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction

            REFERENCES

            1. 2014 Mind, Body, Spirit: How museums impact health and wellbeing institutionResearch Centre for Museums and Galleries, University of Leicester, UK

            2. et al. 2017 Young people's own museum views Museum Management and Curatorship 32 5, 456 472

            3. 2014 An Analysis of the Accuracy of Bluetooth Low Energy for Indoor Positioning Applications Proc. 27th International Technical Meeting of The Satellite Division of the Institute of Navigation (ION GNSS+ 2014) 201 210

            4. 2017 Interaction design applications for museum spaces. New exhibit paths driven by a Bluetooth sensor's system The Design Journal 20 sup1: S3914 S3924

            5. et al. 2017 Adopting the Unknown through the Known: Supporting user interaction of non-idiomatic technologies in exhibitions through known idioms of conventional technologies In The Design Journal 2017 Routledge, pp.S3696 S3706

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