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      How We Harnessed the Potential of UAV Imagery in the Classroom through VR and Other Technologies

      Published
      proceedings-article
      Proceedings of EVA London 2019 (EVA 2019)
      Electronic Visualisation and the Arts
      8 - 11 July 2019
      Augmented reality, Virtual reality, UAV, Drones, Emerging technology, Workflow, Case study, Design, Curriculum
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            Abstract

            Moving from a project workflow of 3d modelling to print, 3d print, milling, and model building, the Knowlton School has found emerging technologies that can be integrated into the curriculum and student experience. UAV scans can bring accurate site plans and models into the creative process while virtual and augmented reality can provide a more immersive way to interact with the project. This paper provides the steps to identify what technologies fit your environment and how to move towards adoption among faculty and students.

            Content

            Author and article information

            Contributors
            Conference
            July 2019
            July 2019
            : 193-197
            Affiliations
            [0001]The Ohio State University

            275 W. Woodruff Avenue

            Columbus, OH 43210-1138, USA
            Article
            10.14236/ewic/EVA2019.37
            47b6284d-9a96-4909-bc44-84b045311bf0
            © Strasbaugh. Published by BCS Learning and Development Ltd. Proceedings of EVA London 2019, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Proceedings of EVA London 2019
            EVA 2019
            London, UK
            8 - 11 July 2019
            Electronic Workshops in Computing (eWiC)
            Electronic Visualisation and the Arts
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/EVA2019.37
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            Curriculum,Case study,Augmented reality,Workflow,UAV,Design,Drones,Emerging technology,Virtual reality

            REFERENCES

            1. 2018 NMC Horizon Report: 2018 Higher Education Edition Louisville, CO EDUCAUSE

            2. 2019 Microsoft’s Hololens 2: A $3,500 Mixed Reality Headset for the Factory, Not the Living Room TheVerge.com 24 February 2019

            3. 2019 Microsoft has dropped Windows Mixed Reality devices from its affiliate program— are they dead already? ONMST.com 21 February 2019

            4. 2019 Microsoft: Consumer VR Headsets ‘Didn’t Meet High Expectations’ UploadVR.com 21 March 12 2019

            5. 2019 Has Microsoft given up on Windows Mixed Reality? Techradar.com February 2019

            6. 2016 NMC Horizon Report: 2016 Higher Education Edition. Austin, Texas: The New Media Consortium 2016

            7. Pix4d 2019 https://www.pix4d.com/ retrieved 15 March 2019 )

            8. 2019 Microsoft Hololens 2 release in 13-minutes Engadget https://www.engadget.com/2019/02/25/microsoft-hololens-2-event-in-13-minutes-mwc-2019/ retrieved 18 March 2019 )

            9. Vuforia 2019 https://www.vuforia.com/ retrieved 18 March 2019 )

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