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      FOVO: A flexible real-time computer graphics rendering process

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      Proceedings of EVA London 2019 (EVA 2019)
      Electronic Visualisation and the Arts
      8 - 11 July 2019
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            Abstract

            Real-time rendering processes in computer graphics systems are often designed around the principles of linear projection (LP), that is, simulating linear light rays passing through 3D space and intersecting a two-dimensional surface in order to create an image.

            Content

            Author and article information

            Contributors
            Conference
            July 2019
            July 2019
            : 237-238
            Affiliations
            [0001]Fovolab

            Cardiff Metropolitan

            University, UK
            Article
            10.14236/ewic/EVA2019.44
            6a1d1092-1c47-4c08-b567-b61a9981c1af
            © Pepperell et al. Published by BCS Learning and Development Ltd. Proceedings of EVA London 2019, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Proceedings of EVA London 2019
            EVA 2019
            London, UK
            8 - 11 July 2019
            Electronic Workshops in Computing (eWiC)
            Electronic Visualisation and the Arts
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/EVA2019.44
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction

            REFERENCES

            1. 2016 The perceived size and shape of objects in peripheral vision ¡-Perception 7 4)

            2. 2018 Natural Perspective: Mapping Visual Space with Art and Science Vision 2 2 21

            3. 2018 New immersive media to broaden attention and awareness Proceedings of the Conference on Electronic Visualisation and the Arts 323 330

            4. 2017 Effects of Field-of-View in First-Person Video Games: A Study on Camera Field-of-View in Relation to Game Design Undergraduate Uppsala

            5. 2002 Video Games: Perspective, Point-of-view, and Immersion [e-Book] University of Florida Florida

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