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      Room to Play: Tinderbox Collective

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      Proceedings of EVA London 2019 (EVA 2019)
      Electronic Visualisation and the Arts
      8 - 11 July 2019
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            Abstract

            Room to Play is a multidisciplinary course exploring interactive and digital processes in music, art, performance and game-development. A group of emerging artists, aged 18-25 and from a range of disciplines, worked closely with award-winning musician, game developer and sonic artist, Yann Seznec, and Edinburgh’s Tinderbox Collective to develop a series of interactive, sound-based installations and performance ideas. This paper outlines how the project came about, some outcomes from the first course in 2016, and recent developments leading to its second course currently running in 2019.

            Content

            Author and article information

            Contributors
            Conference
            July 2019
            July 2019
            : 247-249
            Affiliations
            [0001]Tinderbox Collective

            Edinburgh, Scotland
            Article
            10.14236/ewic/EVA2019.47
            3ea52c6d-d676-40db-a566-3ac1ad5d94a6
            © Nissan et al. Published by BCS Learning and Development Ltd. Proceedings of EVA London 2019, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Proceedings of EVA London 2019
            EVA 2019
            London, UK
            8 - 11 July 2019
            Electronic Workshops in Computing (eWiC)
            Electronic Visualisation and the Arts
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/EVA2019.47
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction

            REFERENCES

            1. 2011 Reality is Broken: Why Games Make Us Better and How They Can Change the World The Penguin Press New York

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