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      Sound and the Feeling of Presence

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      Proceedings of EVA London 2019 (EVA 2019)

      Electronic Visualisation and the Arts

      8 - 11 July 2019

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            Abstract

            As I have written elsewhere, immersion is the holy grail of first-person perspective computer game design (Grimshaw, Lindley, Nacke 2008; Grimshaw 2012). Whether this should be the case is a question I leave to others. Here, what concerns me are other questions such as the relationship of immersion to presence (the term I now prefer to use), what precisely presence is and how is it formed, and what is the role of sound in the formation of presence.

            Content

            Author and article information

            Contributors
            Conference
            July 2019
            July 2019
            : 342-343
            Affiliations
            [0001]Aalborg University

            Musik, Rendsburggade 14

            9000 Aalborg, Denmark
            Article
            10.14236/ewic/EVA2019.64
            f2e9819a-a12e-4ffa-b9d9-7f7701a7242f
            © Grimshaw-Aagaard. Published by BCS Learning and Development Ltd. Proceedings of EVA London 2019, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Proceedings of EVA London 2019
            EVA 2019
            London, UK
            8 - 11 July 2019
            Electronic Workshops in Computing (eWiC)
            Electronic Visualisation and the Arts
            Product
            Product Information: 1477-9358BCS Learning & Development
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            REFERENCES

            1. 1974 Evolutionary epistemology The Philosophy of Karl Popper XIV Book 1 413 463 Open Court La Salle, Illinois

            2. 2012 Sound and player immersion in digital games The Oxford Handbook of Sound Studies Oxford University Press New York

            3. 2015 Sonic virtuality: Sound as emergent perception Oxford University Press New York

            4. 2008 Sound and immersion in the first-person shooter: Mixed measurement of the player’s sonic experience Audio Mostly 2008 Piteå Sweden October 22-23

            5. 2003 A note on presence terminology Presence Connect 3 3)

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