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      Physical to Digital to Physical: Capturing human performances for multidisciplinary theatre visualisation

      proceedings-article

      Proceedings of EVA London 2019 (EVA 2019)

      Electronic Visualisation and the Arts

      8 - 11 July 2019

      Design, Visualisation, Motion capture, Iteration, Theatre, Real-time, Dance, Choreographer, Digitisation, Interactive, Immersive

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            Abstract

            A collaborative, digital design environment delivered through pre-visualisation can be enhanced with the use of motion capture technology to include human performance in the design decisions, putting the priority back on the human subjects in theatre. For choreographers, the development of the design of dance can be assisted by incorporating a digitised 3d version of the dancers into a real-time visualisation incorporating all other design elements. This encourages design iteration between all creatives involved in the production to happen at an early phase when a lack of understanding or design collaboration can have cost and artistic implications further down the process. This research seeks to understand and define new methods of design visualisation that specifically incorporates human performance via motion capture, starting with digital prototypes which demonstrates the state of the art currently and suggesting future processes to be tested in real-world scenarios.

            Content

            Author and article information

            Contributors
            Conference
            July 2019
            July 2019
            : 344-350
            Affiliations
            [0001]Rose Bruford College

            RSC Digital Fellowship

            48 Silver Lane

            West Wickham

            Kent

            BR4 0RU, UK
            Article
            10.14236/ewic/EVA2019.65
            747ba0eb-9959-43fb-8d77-03ff6ac5d422
            © Simpson. Published by BCS Learning and Development Ltd. Proceedings of EVA London 2019, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Proceedings of EVA London 2019
            EVA 2019
            London, UK
            8 - 11 July 2019
            Electronic Workshops in Computing (eWiC)
            Electronic Visualisation and the Arts
            Product
            Product Information: 1477-9358BCS Learning & Development
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            REFERENCES

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            3. 2003 Computer visualization for the theatre: 3D modelling for designers Elsevier/Focal Press

            4. 2014 Towards Immersive Motion Capture Acting Design, Exlporation and Development of an Augmented System Solution http://mdh.diva-portal.org/smash/get/diva2:744815/FULLTEXT01.pdf retrieved 28 November 2018 )

            5. 2015 ‘Ethics of Virtual Reality Applications in Computer Game Production’ Philosophies Multidisciplinary Digital Publishing Institute 1 1 73 86 doi: 10.3390/philosophies1010073

            6. 2016 Supporting Acting Performances Through Mixed Reality and Virtual Environments http://www.diva-portal.org/smash/get/diva2:933488/FULLTEXT01.pdf retrieved 28 November 2018 )

            7. 2009 The Director’s Craft: A handbook for the theatre Routledge

            8. 2001 ‘Virtual Light – Using Digital Technologies in the Process of Lighting Design (2001)’ https://tinyurl.com/vvdlqlkb retrieved 28 November 2018 )

            9. 2015 So you want to be a theatre designer? Nick Hern Books

            10. 2018 Future presence: how virtual reality is changing human connection, intimacy, and the limits of ordinary life

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