682
views
0
recommends
+1 Recommend
1 collections
    0
    shares
       
      • Record: found
      • Abstract: found
      • Conference Proceedings: found
      Is Open Access

      Designing Digital Engagements: Approaches to creative practice and adaptable programming for archaeological visualisation

      proceedings-article
      , ,
      Proceedings of EVA London 2020 (EVA 2020)
      AI and the Arts: Artificial Imagination
      6th July – 9th July 2020
      Archaeology, Heritage, Public outreach, Community archaeology, Interactive visualisation, Co-design
      Bookmark

            Abstract

            The processes of archaeological visualisation exist at the intersection of art practice and archaeological interpretation, often involving complex negotiations between stakeholders and practitioners. This paper reflects upon the authors’ experiences developing interactive mixed media content for public outreach from two case study archaeological excavations: the SERF Hillforts Project in Strathearn, Scotland and the Nunalleq Archaeology Project in southwest Alaska. Each presented unique challenges in the integration of layered multivocal narratives in the context of ongoing archaeological excavations. This included evolving scientific interpretations, co-design with stakeholders and a cycle of feedback. Creative design and software development were a core part of the collaborative process that resulted in these interactive digital interfaces. Here we explore how collaborative creative practice influenced the design choices that were made and the programming paradigms that were used.

            Content

            Author and article information

            Contributors
            Conference
            July 2020
            July 2020
            : 66-72
            Affiliations
            [0001]3DVisLab, University of Dundee

            13 Perth Rd, Dundee DD1 4HT, UK
            Article
            10.14236/ewic/EVA2020.10
            08b9db70-978f-417c-8efa-751ab7bec106
            © Watterson et al. Published by BCS Learning & Development Ltd. Proceedings of EVA London 2020

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Proceedings of EVA London 2020
            EVA 2020
            30
            London
            6th July – 9th July 2020
            Electronic Workshops in Computing (eWiC)
            AI and the Arts: Artificial Imagination
            Product
            Product Information: 1477-9358BCS Learning & Development
            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/EVA2020.10
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            Interactive visualisation,Archaeology,Heritage,Public outreach,Co-design,Community archaeology

            REFERENCES

            1. 2014 Grounding the Aerial: The Observer’s View in Digital Visualisation for Built Heritage Electronic Visualisation and the Arts: proceedings of the EVA 2014 conference London, UK 8–10 July 2014 163 170 BCS London

            2. 2001 Manifesto for Agile Software Development http://agilemanifesto.org/ 10 Mar 2020

            3. 2013 Returns: Becoming Indigenous in the Twenty-First Century Harvard University Press Cambridge, MA

            4. 2011 Live Coding of Consequence Leonardo 44 3 207 211

            5. 2001 Bridging Traditions and Science Looking Both Ways: Heritage and Identity of the Alutiiq People University of Alaska Press Fairbanks

            6. 2012 A New introduction to the London Charter Paradata and Transparency in Virtual Heritage Ashgate Farnham

            7. 2004 Video Killed Engaging VR? Computer Visualisations on the TV Screen Envisioning the Past: Archaeology and the Image Blackwell Publishing Oxford

            8. 2001 Principles of interactive multimedia McGraw-Hill London

            9. 2015 Irr’inarqellriit/Amazing Things: Quinhagak Elders Reflect on Their Past Alaska Journal of Anthropology 13 2 37 70

            10. 1993 Structured multimedia authoring Proceedings of the first ACM international conference on Multimedia Anaheim, US August 1993 283 289 Association for Computing Machinery New York

            11. 2017 Integrating the Past in the Present: Archaeology as Part of Living Yup’ik Heritage Archaeologies of “Us” and “Them”: Debating History, Heritage and Indigeneity Routledge London and New York

            12. 2018 Words Apart: Archaeology, indigenous communities and the power of definition The Resilience of heritage. Cultivating a future of the past. Essays in honour of Professor Paul J.J. Sinclair Uppsala University Uppsala

            13. 2019 Nunalleq: Archaeology, climate change and community engagement in a Yup’ik village Arctic Anthropology, 56 1 4 17

            14. 2004 Archaeology and the New Technological Fetishism Archeologia e Calcolatori 15 81 92

            15. 2015 Challenging Heritage Visualisation: Beauty, Aura and Democratisation Challenging Digital Archaeology, Open Archaeology 1 144 152

            16. 1990 Yup’ik Ways of Knowing Canadian Journal of Native Education 17 2 5 17

            17. 2004 After Method: Mess in Social Science Research Routledge Oxon

            18. 2014 Interactive Worlds as Educational Tools for Understanding Arctic Life Pastplay: Teaching and Learning History with Technology University of Michigan Press Chicago

            19. 2018 Surviving the colonial blizzard: The Alaskan Native game Never Alone as a walkthrough in cultural resistance Virtual Dark Tourism. Ghost Roads Cham, Palgrave Macmillan Switzerland

            20. Serious Animation 2017 SERF Digital Hillforts www.seriousanimation.com/hillforts 7 March 2020

            21. Serious Animation 2019 Nunalleq: Stories from the Village of Our Ancestors www.seriousanimation.com/nunalleq 7 March 2020

            22. 2005 Dwelling Among the Monuments McDonald Institute for Archaeological Research Cambridge

            23. 1970 Managing the development of large software systems Proceedings of IEEE WESCON, Los Angeles, US 4–6 August 1970 328 388 IEEE New York

            24. 2016 The Elephant in the Room: heritage, affect and emotion A Companion to Heritage Studies John Wiley & Sons Hoboken, NJ

            25. 2012 Decolonizing Methodologies: Research and Indigenous Peoples Zed Books London

            26. 2009 Simulation and its Discontents MIT Press Cambridge, MA

            27. 2015 Beyond Digital Dwelling: Re-Thinking Interpretive Visualisation in Archaeology Challenging Digital Archaeology, Open Archaeology, 1 119 130

            28. (In review) Nunalleq, Stories from the Village of Our Ancestors: Co-designing a multi-vocal educational resource based on an archaeological excavation Archaeologies Journal

            29. 2006 Digital Archaeology: A Historical Context Digital Archaeology: Bridging Method and Theory Routledge New York

            Comments

            Comment on this article