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      ShakesVR: Redefining narrative strategies for linear storytelling in a fully immersive environment

      proceedings-article
      Proceedings of EVA London 2020 (EVA 2020)
      AI and the Arts: Artificial Imagination
      6th July – 9th July 2020
      Shakespeare, Virtual cultural heritage, Digital animation, VR, Immersive environment
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            Abstract

            The author posits that the author-driven approach of storytelling, resulting in a linear narrative, remains a valid approach for VR. Therefore, the paper investigates the question how a traditional storyline can be told in VR, while simultaneously addressing the specific issues that arise from the audience becoming part of the story. For instance, how might the actions of the viewer (who in traditional film would have passively consumed the story) affect the way in which the story is being experienced? In a fully immersive environment, the user can freely choose where to look and this can affect the experience of the story. How can we avoid that he/she misses essential parts of a linear storyline? Our research project therefore investigated how VR can accommodate the needs of traditional narrative forms. In this essay the author will demonstrate how the integration of interactive elements and audio-visual storytelling strategies can actually support the understanding of a linear narrative in a fully immersive environment.

            Content

            Author and article information

            Contributors
            Conference
            July 2020
            July 2020
            : 302-306
            Affiliations
            [0001]Nanyang Technological University Singapore

            81 Nanyang Drive, 637458 Singapore
            Article
            10.14236/ewic/EVA2020.55
            11ee8925-164d-45c7-b9f6-b844ad0653b9
            © Rall. Published by BCS Learning & Development Ltd. Proceedings of EVA London 2020

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Proceedings of EVA London 2020
            EVA 2020
            30
            London
            6th July – 9th July 2020
            Electronic Workshops in Computing (eWiC)
            AI and the Arts: Artificial Imagination
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/EVA2020.55
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            VR,Virtual cultural heritage,Digital animation,Shakespeare,Immersive environment

            REFERENCES

            1. 2017 Unpublished. NYU Tisch School of the Arts New York City

            2. 2016 Unpublished. Shakespeare Institute Stratford-upon-Avon

            3. 2015 Pixar co-founder warns virtual-reality moviemakers: “It’s not storytelling.” www.theguardian.com/technology/2015/dec/03/pixar-virtual-reality-storytelling-ed-catmull 22 March 2020

            4. 2018 Google Spotlight Stories Releases Animated Short ‘Age of Sail’ on Multiple Platforms Variety.com https://variety.com/2018/film/news/google-spotlight-stories-age-of-sail-1203028811/ 22 March 2020

            5. 2019 Redefining Storytelling: Towards Narrative Solutions for Animation in VR CONFIA-Conference for Illustration and Animation Esposende, Portugal June 14–15 206 IPCA Esposende, Portugal

            6. 2016 Unpublished. Shakespeare Institute Stratford-upon-Avon

            7. 2019 We Want to Inspire the Virtual Reality ‘Citizen Kane’ https://www.cartoonbrew.com/interactive/oculus-tdmax-planck-we-want-to-inspire-virtual-reality-citizen-kane-116769.html 22 March 2020

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