The author posits that the author-driven approach of storytelling, resulting in a linear narrative, remains a valid approach for VR. Therefore, the paper investigates the question how a traditional storyline can be told in VR, while simultaneously addressing the specific issues that arise from the audience becoming part of the story. For instance, how might the actions of the viewer (who in traditional film would have passively consumed the story) affect the way in which the story is being experienced? In a fully immersive environment, the user can freely choose where to look and this can affect the experience of the story. How can we avoid that he/she misses essential parts of a linear storyline? Our research project therefore investigated how VR can accommodate the needs of traditional narrative forms. In this essay the author will demonstrate how the integration of interactive elements and audio-visual storytelling strategies can actually support the understanding of a linear narrative in a fully immersive environment.