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      ShakesVR: Redefining narrative strategies for linear storytelling in a fully immersive environment

      Proceedings of EVA London 2020 (EVA 2020)

      AI and the Arts: Artificial Imagination

      6th July – 9th July 2020

      Shakespeare, Virtual cultural heritage, Digital animation, VR, Immersive environment

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          There is no author summary for this article yet. Authors can add summaries to their articles on ScienceOpen to make them more accessible to a non-specialist audience.

          Abstract

          The author posits that the author-driven approach of storytelling, resulting in a linear narrative, remains a valid approach for VR. Therefore, the paper investigates the question how a traditional storyline can be told in VR, while simultaneously addressing the specific issues that arise from the audience becoming part of the story. For instance, how might the actions of the viewer (who in traditional film would have passively consumed the story) affect the way in which the story is being experienced? In a fully immersive environment, the user can freely choose where to look and this can affect the experience of the story. How can we avoid that he/she misses essential parts of a linear storyline? Our research project therefore investigated how VR can accommodate the needs of traditional narrative forms. In this essay the author will demonstrate how the integration of interactive elements and audio-visual storytelling strategies can actually support the understanding of a linear narrative in a fully immersive environment.

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          Most cited references 4

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          We Want to Inspire the Virtual Reality ‘Citizen Kane’

           S. Thill (2019)
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            Redefining Storytelling: Towards Narrative Solutions for Animation in VR

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              Google Spotlight Stories Releases Animated Short ‘Age of Sail’ on Multiple Platforms

               T. FLORES (2018)
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                Author and article information

                Contributors
                Conference
                July 2020
                July 2020
                : 302-306
                Affiliations
                Nanyang Technological University Singapore

                81 Nanyang Drive, 637458 Singapore
                Article
                10.14236/ewic/EVA2020.55
                © Rall. Published by BCS Learning and Development Ltd. Proceedings of EVA London 2020

                This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

                Proceedings of EVA London 2020
                EVA 2020
                30
                London
                6th July – 9th July 2020
                Electronic Workshops in Computing (eWiC)
                AI and the Arts: Artificial Imagination
                Product
                Product Information: 1477-9358 BCS Learning and Development Ltd
                Self URI (journal page): https://ewic.bcs.org/
                Categories
                Electronic Workshops in Computing

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