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      Play and the Exhibition: The problematic fun of showcasing of videogames in informal and formal contexts

      , ,
      Proceedings of EVA London 2020 (EVA 2020)
      AI and the Arts: Artificial Imagination
      6th July – 9th July 2020
      Videogames, Exhibition methods, Reception theory, Co-participation in meaning-making


            This paper contributes to the developing body of videogame exhibition knowledge by evaluating the methods utilised within informal and formal contexts of videogames exhibition from the perspective of reception theory. The study of both large-scale exhibitions such as those by the Victoria and Albert museum and the Smithsonian American Art Museum alongside the one-night indie game night is a unique contribution to the field, with studies typically focussing on one given context. Reception theory and the hermeneutic circle provide lenses through which the active participative role of the player/reader in meaning-making can be evaluated. Exhibition method analysis across formal and informal contexts allows modelling of a connection between the need for player/reader specialist knowledge and the resulting co-participation in meaning-making possible. These models suggest the ways that exhibition methods and settings can shape audience profiles and the potential for co-participation. The results of this study may provide curators and game developers with alternative modes of thinking about player/reader meaning co-participation across exhibition and audience contexts.


            Author and article information

            July 2020
            July 2020
            : 40-47
            [0001]Abertay University

            Bell Street, Dundee, UK
            © White et al. Published by BCS Learning & Development Ltd. Proceedings of EVA London 2020

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Proceedings of EVA London 2020
            EVA 2020
            6th July – 9th July 2020
            Electronic Workshops in Computing (eWiC)
            AI and the Arts: Artificial Imagination
            Product Information: 1477-9358BCS Learning & Development
            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/EVA2020.6
            Self URI (journal page): https://ewic.bcs.org/
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            Exhibition methods,Reception theory,Videogames,Co-participation in meaning-making


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