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      Play and the Exhibition: The problematic fun of showcasing of videogames in informal and formal contexts

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      Proceedings of EVA London 2020 (EVA 2020)

      AI and the Arts: Artificial Imagination

      6th July – 9th July 2020

      Videogames, Exhibition methods, Reception theory, Co-participation in meaning-making

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          Abstract

          This paper contributes to the developing body of videogame exhibition knowledge by evaluating the methods utilised within informal and formal contexts of videogames exhibition from the perspective of reception theory. The study of both large-scale exhibitions such as those by the Victoria and Albert museum and the Smithsonian American Art Museum alongside the one-night indie game night is a unique contribution to the field, with studies typically focussing on one given context. Reception theory and the hermeneutic circle provide lenses through which the active participative role of the player/reader in meaning-making can be evaluated. Exhibition method analysis across formal and informal contexts allows modelling of a connection between the need for player/reader specialist knowledge and the resulting co-participation in meaning-making possible. These models suggest the ways that exhibition methods and settings can shape audience profiles and the potential for co-participation. The results of this study may provide curators and game developers with alternative modes of thinking about player/reader meaning co-participation across exhibition and audience contexts.

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          Most cited references 27

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          Thinking About Exhibitions

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            New Collecting: Exhibiting and Audiences after New Media Art

             B. GRAHAM (2014)
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              From museum as text to museum as experience?

               J. REEVE (20132013)
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                Author and article information

                Contributors
                Conference
                July 2020
                July 2020
                : 40-47
                Affiliations
                Abertay University

                Bell Street, Dundee, UK
                Article
                10.14236/ewic/EVA2020.6
                © White et al. Published by BCS Learning & Development Ltd. Proceedings of EVA London 2020

                This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

                Proceedings of EVA London 2020
                EVA 2020
                30
                London
                6th July – 9th July 2020
                Electronic Workshops in Computing (eWiC)
                AI and the Arts: Artificial Imagination
                Product
                Product Information: 1477-9358BCS Learning & Development
                Self URI (journal page): https://ewic.bcs.org/
                Categories
                Electronic Workshops in Computing

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