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      Performance Capture for Virtual Heritage: Virtual re-enactment for the lost film Pontianak

      Published
      proceedings-article
      ,
      Proceedings of EVA London 2021 (EVA 2021)
      AI and the Arts: Artificial Imagination
      5th July – 9th July 2021
      Virtual reality, Cultural heritage, Immersive experience, Performance, Motion capture
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            Abstract

            Our project created an early 20 th century Malay-Singaporean Kampong village as a virtual environment. In this paper, we outline our approach of capturing performances to re-enact scenes for a virtual reality experience of the believed to be lost horror film Pontianak (1957).

            Content

            Author and article information

            Contributors
            Conference
            July 2021
            July 2021
            : 69-72
            Affiliations
            [0001]Nanyang Technological University

            Singapore
            Article
            10.14236/ewic/EVA2021.11
            9be72b78-367e-4727-9290-5cc60bab0ea9
            © Seide et al. Published by BCS Learning & Development Ltd. Proceedings of EVA London 2021, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Proceedings of EVA London 2021
            EVA 2021
            London
            5th July – 9th July 2021
            Electronic Workshops in Computing (eWiC)
            AI and the Arts: Artificial Imagination
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/EVA2021.11
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            Immersive experience,Motion capture,Cultural heritage,Performance,Virtual reality

            REFERENCES

            1. (2011) Films of change in early Singaporean film history, pp. 47–48. In (ed.), Singapore independent film. Marburg [Germany]: Schüren.

            2. Raiz New Media. Website: http://www.raiznewmedia.com/najera.html (retrieved 10 March 2021).

            3. , , . and (2010). Authentic Interactive Reenactment of Cultural Heritage with 3D Virtual Worlds and Artificial Intelligence, Applied Artificial Intelligence, 24 (6), pp. 617-647.

            4. Epic Games Digital Humans project. Unreal Engine website: https://docs.unrealengine.com/enUS/Resources/Showcases/DigitalHumans/index.html (retrieved 17 January 2020).

            5. , (2005) Virtual Worlds and Augmented Reality in Cultural Heritage Applications, pp. 2-9.

            6. 50 TAHUN FILEM MALAYSIA & SINGAPURA (1930-1980), Pekan Ilmu Publications, Malaysia: 2019, p. 114

            7. Reallusion Face Mocap. Website: https://mocap.reallusion.com/iclone-motion-live-mocap/iphone-live-face.html (retrieved 17 January 2020)

            8. , (2020) “Virtual Cinematic Heritage for the Lost Singaporean Film Pontianak (1957)”. In (eds.) Culture and Computing. HCII 2020. Lecture Notes in Computer Science, 12215. Springer, Cham, pp. 396–414.

            9. & & (2011) Comparing Inertial and Optical MoCap Technologies for Synthesis Control. Proceedings of the 8th Sound and Music Computing Conference, SMC (2011).

            10. Unreal Engine (2018) News blog, April 2018. Website: https://www.unrealengine.com/enUS/events/siren-at-fmx-2018-crossing-the-uncanny-valley-in-real-time (retrieved 17 January 2020).

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