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      Celebrating 65 years of The Computer Journal - free-to-read perspectives - bcs.org/tcj65

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      The Evolving Collaboration – AMazed! The A-Maze artists investigate immersive technology to create imagination and artifice

      proceedings-article
      , , , , ,
      Proceedings of EVA London 2021 (EVA 2021)
      AI and the Arts: Artificial Imagination
      5th July – 9th July 2021
      VR, Navigation, Virtual worlds, Storytelling, Virtual cultural heritage, 2D and 3D imaging
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            Abstract

            This paper examines the construction of an artificial edifice, a navigational architecture, which connects A-Maze Artists’ world and development of toolkits for artists to enhance their working practice. The cross-generational, culturally diverse A-Maze artists use a trans-disciplinary approach, mutual interviewing techniques, insights from online meetings, continuous evaluation, iterative design-decisions, critical challenges and questioning. A-Maze artists investigate their working practices, share visual imagery, symbolic language, identifying differences and shared interests. Within these conversations, the artists have been reconsidering, shifting ground, transforming their practice and vision in response to their co-collaborators. A-Maze have reached out to artists from various other regions internationally. Previous research by A-Maze artists explored virtual technologies by artist/practitioners, identifying issues around ideas of ‘natural’, ‘random’ and ‘uncanny’; access to technologies; ethical frameworks and digital regulation. Today A-Maze includes artists have diverse skill-sets covering areas such as architectural/service user design; 3D character animation; 3D development; cartography; curatorial, public engagement animation and cyber/virtual eco-landscapes. They build on their histories of migration and lockdown, using virtual tools and/or visualisation to realise these interconnected immersive worlds to present: ‘Boundless: Worlds in Flux’. Within these worlds, participants visit interconnected immersive multiverses of visual imagery, sound and text. From our age of the Anthropocene, A-Maze imagines Virtual Worlds, transposing ideas from landscape to virtual-scape. Exploring narrative navigation through the use of maze, game, cycle, metaphor and avatars. Embracing co-creation in a meaningful way through imaginative, inventive curation.

            Content

            Author and article information

            Contributors
            DreamStudio.io
            http://www.fiongunn.org
            www.chenmeitsen.com
            https://terribanimation.weebly.com
            Conference
            July 2021
            July 2021
            : 140-147
            Affiliations
            [0001]Artist / Director
            [0002]Artist
            [0003]Artist / Designer
            [0004]Artist
            [0005]3D artist
            [0006]Software Developer
            Article
            10.14236/ewic/EVA2021.24
            f22ff43c-4bee-4185-b750-a714bf06a222
            © Kendal et al. Published by BCS Learning & Development Ltd. Proceedings of EVA London 2021, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Proceedings of EVA London 2021
            EVA 2021
            London
            5th July – 9th July 2021
            Electronic Workshops in Computing (eWiC)
            AI and the Arts: Artificial Imagination
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/EVA2021.24
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            Virtual worlds,VR,2D and 3D imaging,Navigation,Virtual cultural heritage,Storytelling

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