This paper examines the construction of an artificial edifice, a navigational architecture, which connects A-Maze Artists’ world and development of toolkits for artists to enhance their working practice. The cross-generational, culturally diverse A-Maze artists use a trans-disciplinary approach, mutual interviewing techniques, insights from online meetings, continuous evaluation, iterative design-decisions, critical challenges and questioning. A-Maze artists investigate their working practices, share visual imagery, symbolic language, identifying differences and shared interests. Within these conversations, the artists have been reconsidering, shifting ground, transforming their practice and vision in response to their co-collaborators. A-Maze have reached out to artists from various other regions internationally. Previous research by A-Maze artists explored virtual technologies by artist/practitioners, identifying issues around ideas of ‘natural’, ‘random’ and ‘uncanny’; access to technologies; ethical frameworks and digital regulation. Today A-Maze includes artists have diverse skill-sets covering areas such as architectural/service user design; 3D character animation; 3D development; cartography; curatorial, public engagement animation and cyber/virtual eco-landscapes. They build on their histories of migration and lockdown, using virtual tools and/or visualisation to realise these interconnected immersive worlds to present: ‘Boundless: Worlds in Flux’. Within these worlds, participants visit interconnected immersive multiverses of visual imagery, sound and text. From our age of the Anthropocene, A-Maze imagines Virtual Worlds, transposing ideas from landscape to virtual-scape. Exploring narrative navigation through the use of maze, game, cycle, metaphor and avatars. Embracing co-creation in a meaningful way through imaginative, inventive curation.
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