Art undergraduates increasingly engage in the design and coding of digital media and generative art, for example, using the open-source Processing library and Integrated Development Environment (IDE) created for visual artists. An equivalent cross-over, of art and creativity into traditional computer science programmes, is not so evident despite a shortfall of skilled graduates in the digital media sector. This paper considers art for computer scientists and outlines a Keele University Animation and Multimedia module that uses media programming not only as a vehicle for first-year undergraduates to practice new Java programming skills, but also as an opportunity for artistic exploration and creative expression.
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