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      Art for Computer Scientists: Processing as an open-source art medium for computer science undergraduates

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      proceedings-article
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      Proceedings of EVA London 2021 (EVA 2021)
      AI and the Arts: Artificial Imagination
      5th July – 9th July 2021
      Animation, Multimedia, Art, Design, Processing
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            Abstract

            Art undergraduates increasingly engage in the design and coding of digital media and generative art, for example, using the open-source Processing library and Integrated Development Environment (IDE) created for visual artists. An equivalent cross-over, of art and creativity into traditional computer science programmes, is not so evident despite a shortfall of skilled graduates in the digital media sector. This paper considers art for computer scientists and outlines a Keele University Animation and Multimedia module that uses media programming not only as a vehicle for first-year undergraduates to practice new Java programming skills, but also as an opportunity for artistic exploration and creative expression.

            Content

            Author and article information

            Contributors
            Conference
            July 2021
            July 2021
            : 177-182
            Affiliations
            [0001]School of Computing and Mathematics

            Keele University Staffordshire, United Kingdom
            [0002]Department of Engineering

            Manchester Metropolitan University Manchester, United Kingdom
            Article
            10.14236/ewic/EVA2021.29
            b67fdd33-64f2-4828-8581-b79813f447ae
            © Woolley et al. Published by BCS Learning & Development Ltd. Proceedings of EVA London 2021, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Proceedings of EVA London 2021
            EVA 2021
            London
            5th July – 9th July 2021
            Electronic Workshops in Computing (eWiC)
            AI and the Arts: Artificial Imagination
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/EVA2021.29
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            Design,Art,Animation,Processing,Multimedia

            REFERENCES

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            2. and (2000) Teaching computer graphics visual literacy to art and computer science students: advantages, resources and opportunities. ACM SIGGRAPH Computer Graphics, 34(2), pp.22-24.

            3. and (2021) Processing. https://processing.org/. Last Accessed March 16th 2021.

            4. (1977) Computer art for computer people-a syllabus. In Proceedings of the 4th annual conference on Computer Graphics and Interactive Techniques July 1977, pp. 249-254.

            5. and (2015) Getting Started with Processing: A Hands-on introduction to making interactive Graphics. Maker Media, Inc.

            6. and (1995) The illusion of life: Disney animation, New York: Hyperion.

            7. (1976) Teaching art through computer graphics. In Proceedings of the National Computer Conference and Exposition June 1976, pp. 185-189.

            8. , , , , , , , and (2020) Virtual museum ‘takeouts’ and DIY exhibitions – augmented reality apps for scholarship, citizen science and public engagement. In International Conference of Digital Heritage. Springer.

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            10. VCTR (2021) The Virtual Cuneiform Tablet Reconstruction Project, https://virtualcuneiform.org/index.html, Last Accessed March 16th 2021.

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