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      Celebrating 65 years of The Computer Journal - free-to-read perspectives - bcs.org/tcj65

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      All The Stars We Cannot See: A deep look into real-time satellite traffic

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      Proceedings of EVA London 2021 (EVA 2021)
      AI and the Arts: Artificial Imagination
      5th July – 9th July 2021
      Satellite data, Installation art, Virtual reality, Creative visualisations, Computational arts, Physical computing
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            Abstract

            All the Stars We Cannot See (2020–2022) by Megan Smith & Yujie Gao, is an interactive immersive installation which geographically places the user in locations around the world so that they can look up into a virtual sky and see in real-time which satellites are flying overhead. With the satellite identification application, N2YO, tracking more than 23,000 satellite objects combined with the rapid increase of SpaceX launches, the artists are working to render visible an experience which will allow people to see the impact of the satellites in the sky, and to understand the presence of technology surveillance globally. This project is in development with UBC Visualisation Emergent Media Studio, with a proposed public launch on their state-of-the-art multi-screen immersive system in Spring 2021. The project will be adapted for a sensory enhanced VR exhibition and for an Augmented Reality application.

            Content

            Author and article information

            Contributors
            Conference
            July 2021
            July 2021
            : 214-220
            Affiliations
            [0001]University of British Columbia

            Faculty of Creative & Critical Studies

            Canada
            Article
            10.14236/ewic/EVA2021.36
            3cc85e00-d388-4069-941f-6bc47cff5594
            © Smith et al. Published by BCS Learning & Development Ltd. Proceedings of EVA London 2021, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Proceedings of EVA London 2021
            EVA 2021
            London
            5th July – 9th July 2021
            Electronic Workshops in Computing (eWiC)
            AI and the Arts: Artificial Imagination
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/EVA2021.36
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            Physical computing,Computational arts,Creative visualisations,Virtual reality,Installation art,Satellite data

            5. REFERENCES

            1. (1972) Ways of Seeing. Penguin Press, United Kingdom.

            2. (2020) Geographic Data Visualization. https://youtu.be/0cv37IFJRxg (16 March, 2021).

            3. (2019) Dr. Space Junk Vs. The Universe. MIT Press,USA.

            4. Heavens Above https://www.heavens-above.com/ (retrieved 16 March, 2021).

            5. , , and (2021) What Elon Musk's 42,000 Starlink satellites could do for — and to — planet Earth https://www.businessinsider.com/how-elon-musk-42000-starlink-satellites-earth-effects-stars-2020-10 (retrieved 16 March, 2021).

            6. N2YO.com https://www.n2yo.com/api/ (retrieved 15 March 2021).

            7. North American Aerospace Defense Command (NORAD) https://www.norad.mil/ (retrieved 16 March, 2021).

            8. Our World: 1967 TV experiment links five continents by satellite. https://www.cbc.ca/archives/entry/our-world-five-continents-linked-via-satellite (retrieved 15 March 2021).

            9. , (2019) Riding Through Walls: A journey of physical computing through Google Street View. In: , , , and (eds), EVA London 2019 (Electronic Visualisation and the Arts) 2019. [Cross Ref]

            10. , , (2019) Designing Virtual Reality Tools: making simulated interventions feel and act like their real counterparts. I/ITSEC, Orlando, December.

            11. SpaceX Starlink. https://www.spacex.com/launches/ (retrieved 15 March 2021).

            12. Starlink Launches. https://en.wikipedia.org/wiki/Starlink (retrieved. 15 March 2021).

            13. TouchDesigner. https://derivative.ca/ (retrieved. 15 March 2021).

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