3,259
views
0
recommends
+1 Recommend
1 collections
    0
    shares

      Celebrating 65 years of The Computer Journal - free-to-read perspectives - bcs.org/tcj65

      scite_
       
      • Record: found
      • Abstract: found
      • Conference Proceedings: found
      Is Open Access

      Creative AI Futures: Theory and practice

      proceedings-article
      , , ,
      Proceedings of EVA London 2022 (EVA 2022)
      Use of new and emerging technologies in Digital Art, Data, Scientific and Creative Visualisation, Digitally Enhanced Reality and Everyware, 2D and 3D Imaging, Display and Printing, Mobile Applications, Museums and Collections, Music, Performing arts, and Technologies, Open Source and Technologies, Preservation of Digital Visual Culture, Virtual Cultural Heritage, Ethical Issues, Historical Issues, Digital Culture, Artificial Intelligence, NFTs
      4–8 July 2022
      AI, Artistic collaboration, Back-end environments, Co-creation, Creative AI Lab, Creativity, Critical theory, Future of art
      Bookmark

            Abstract

            This paper analyses creative activity enabled by ML and recognised under the banner of ‘AI art’ or ‘creative AI’. The theoretical discussion is anchored in the critical reflection on the activities in which the authors have been involved as part of the Creative AI Lab, which is a collaboration between the R&D Platform at Serpentine Galleries and King’s College London’s Department of Digital Humanities. The paper proposes a 5C model (‘Creative – Critical – Constructive – Collaborative – Computational’), which brings together technical research and conceptual inquiry into AI art, while shifting focus from artefacts to their wider contexts, processes and infrastructures. It also outlines directions for future research.

            Content

            Author and article information

            Contributors
            Conference
            July 2022
            July 2022
            : 90-93
            Affiliations
            [0001]King’s College London

            Department of Digital

            Humanities

            Strand

            London WC2R 2LS, UK
            [0002]Serpentine

            Kensington Gardens,

            London

            W2 3XA

            UK
            Article
            10.14236/ewic/EVA2022.20
            9600b307-43df-480c-86bf-23402cee931c
            © Bunz et al. Published by BCS Learning & Development Ltd. Proceedings of EVA London 2022, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Proceedings of EVA London 2022
            EVA 2022
            London
            4–8 July 2022
            Electronic Workshops in Computing (eWiC)
            Use of new and emerging technologies in Digital Art, Data, Scientific and Creative Visualisation, Digitally Enhanced Reality and Everyware, 2D and 3D Imaging, Display and Printing, Mobile Applications, Museums and Collections, Music, Performing arts, and Technologies, Open Source and Technologies, Preservation of Digital Visual Culture, Virtual Cultural Heritage, Ethical Issues, Historical Issues, Digital Culture, Artificial Intelligence, NFTs
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/EVA2022.20
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            Critical theory,Creative AI Lab,Creativity,Future of art,Co-creation,Back-end environments,Artistic collaboration,AI

            REFERENCES

            1. (2022) Machine Learning, Sociogeny, and the Substance of Race. Sternberg Press, Berlin.

            2. (2016) Epistemologies of prototyping: knowing in artistic research, Digital Creativity, 27(2), pp. 99–112.

            3. (2005) Distance Makes the Art Grow Further: Distributed Authorship and Telematic Textuality in La Plissure du Texte. In and (eds.). At a distance: precursors to art and activism on the Internet, The MIT Press (Leonardo), Cambridge, MA.

            4. (2021) Art in the Age of Machine Learning. The MIT Press, Cambridge, MA.

            5. (ed.) (2005) Art & D: Research and Development in Art. V2_NAi Publ, Rotterdam.

            6. (2019) The calculation of meaning: on the misunderstanding of new artificial intelligence as culture. In Culture, Theory and Critique, 60(3–4), pp. 264–278.

            7. (1993) The Play of Nature: Experimentation as Performance. Indiana University Press, Bloomington.

            8. and (eds.) (2020) The Oxford Handbook of Ethics of AI. Oxford University Press, Oxford.

            9. (2020) Beyond Human: Deep Learning, Explainability and Representation. In Theory, Culture & Society 38(7–8), pp. 55–77.

            10. and (2020) Research & Development at the Art Institution, Serpentine Galleries. https://www.serpentinegalleries.org/artand-ideas/research-development-at-the-art-institution/ (retrieved 13 September 2021).

            11. (forthcoming) Art in the Age of Artificial Intelligence. Lund Humphries, London.

            12. (2018) AI Aesthetics. Strelka Press, Moscow.

            13. (2019) The alien subject of AI. In Subjectivity, 12(1), pp. 27–48.

            14. et al(2022) How Machine Learning Is Changing Artistic Work. Oxford Internet Institute.

            15. Serpentine R&D (2020) Creative AI Lab. https://www.serpentinegalleries.org/whatson/creative-ai-lab/ (retrieved 2 March 2022).

            16. (2020) Making a Laboratory: Dynamic Configurations with Transversal Video. Punctum Books, Santa Barbara.

            17. (2021) Online Weak and Poor Images: On Contemporary Feminist Visual Politics. In and , eds. Photography Off the Scale: Technologies and Theories of the Mass Image. Edinburgh University Press, Edinburgh.

            18. , and (2022) Indexical AI. In Critical Inquiry, 48(2), pp.381-415.

            19. (2021) Mobilising the intellectual resources of the arts and humanities, Ada Lovelace Institute. https://www.adalovelaceinstitute.org/blog/mobilising -intellectual-resources-arts-humanities/ (retrieved 20 July 2021).

            20. (2021) Tactical Entanglements: AI Art, Creative Agency, and the Limits of Intellectual Property. Meson Press.

            21. (2020) AI Art: Machine Visions and Warped Dreams. Open Humanities Press.

            Comments

            Comment on this article