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      Through the Looking Glass to a Post-pandemic World, With New Media Artists as Our Guide

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      Proceedings of EVA London 2022 (EVA 2022)
      Use of new and emerging technologies in Digital Art, Data, Scientific and Creative Visualisation, Digitally Enhanced Reality and Everyware, 2D and 3D Imaging, Display and Printing, Mobile Applications, Museums and Collections, Music, Performing arts, and Technologies, Open Source and Technologies, Preservation of Digital Visual Culture, Virtual Cultural Heritage, Ethical Issues, Historical Issues, Digital Culture, Artificial Intelligence, NFTs
      4–8 July 2022
      New media art, Museums, Art galleries, Digital aesthetics, Extended reality, City of London
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            Abstract

            This paper addresses the question: In a post-pandemic world, what happens to culture: will our cultural institutions seize new opportunities for advancement or suffer decline? New forms of digital aesthetics, which simulate works of art and cultural artefacts in their original settings, can now provide an immersive, interactive, computer-generated, experience of reality – an experience that not only matches people’s growing expectations but, also, keeps abreast of the way proactive art galleries and museums are seeking to engage with the public. Art and technology offer a way forward as long as both elements are woven seamlessly together. In tackling this task, we can anticipate that new media artists will act as our guide in leading the way through the Looking Glass from reality to virtuality – a feat of artistic creativity that will enable our cultural institutions to emerge from near catastrophe to face the rigours of a new age. The City of London provides a test case of post-pandemic planning with culture joining commerce in a spirit of partnership and sociability.

            Content

            Author and article information

            Contributors
            Conference
            July 2022
            July 2022
            : 210-218
            Affiliations
            [0001]Trickett Associates

            Barbican, UK
            Article
            10.14236/ewic/EVA2022.40
            88cf7c4b-ffad-478b-8a5c-a9c7eadc86d7
            © Trickett. Published by BCS Learning & Development Ltd. Proceedings of EVA London 2022, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Proceedings of EVA London 2022
            EVA 2022
            London
            4–8 July 2022
            Electronic Workshops in Computing (eWiC)
            Use of new and emerging technologies in Digital Art, Data, Scientific and Creative Visualisation, Digitally Enhanced Reality and Everyware, 2D and 3D Imaging, Display and Printing, Mobile Applications, Museums and Collections, Music, Performing arts, and Technologies, Open Source and Technologies, Preservation of Digital Visual Culture, Virtual Cultural Heritage, Ethical Issues, Historical Issues, Digital Culture, Artificial Intelligence, NFTs
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/EVA2022.40
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            Digital aesthetics,New media art,Museums,Art galleries,Extended reality,City of London

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