The development of XR technologies creates new conditions of the art perception, allowing increased user interaction. New technological possibilities cause the shift in the art boundaries, aiming towards expansion of the art practices and leading to the synaesthetic perception. The role of the listener expands to the role of a performer and co-creator of a piece of art. In these conditions, the definition of a music composition must be reconsidered and in this paper, we propose a new concept of a volumetric music composition, which reflects the changes that the modern technological context induces. The practical realisation of a volumetric music composition concept is shown on the example of two projects – ‘Omega’ and ‘Atmos’, which substantially differ in terms of music style and visual representation, however, share the very essence of a new concept, reposing on interactivity and co-creation.
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