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      Representing Amphibian Perspectives in a 3D Game Engine

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      proceedings-article
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      Proceedings of EVA London 2023 (EVA 2023)
      Since 1990, the EVA London Conference has established itself as one of the United Kingdom’s most innovative and interdisciplinary conferences in the field of digital visualisation. The papers and abstracts in this volume cover areas such as the arts, culture, heritage, museums, music, performance, visual art, and visualisation, as well as related interdisciplinary areas, in combination with technology. The latest research and work by early career researchers, established scholars, practitioners, research students, and visual artists, can be found in this volume, published in full colour.
      10–14 July 2023

            Content

            Author and article information

            Contributors
            Conference
            July 2023
            July 2023
            : 233-235
            Affiliations
            [0001]School of Computing & Mathematical Sciences

            University of Greenwich

            London, UK
            Article
            10.14236/ewic/EVA2023.42
            fce2f56e-266d-4a54-adb9-8f5838b422d5
            © Lawal et al. Published by BCS Learning & Development. Proceedings of EVA London 2023, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Proceedings of EVA London 2023
            EVA 2023
            London
            10–14 July 2023
            Electronic Workshops in Computing (eWiC)
            Since 1990, the EVA London Conference has established itself as one of the United Kingdom’s most innovative and interdisciplinary conferences in the field of digital visualisation. The papers and abstracts in this volume cover areas such as the arts, culture, heritage, museums, music, performance, visual art, and visualisation, as well as related interdisciplinary areas, in combination with technology. The latest research and work by early career researchers, established scholars, practitioners, research students, and visual artists, can be found in this volume, published in full colour.
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/EVA2023.42
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction

            REFERENCES

            1. , & (2015). First Person vs. Third Person Perspective in Digital Games: Do Player PReferences Affect Immersion? CHI '15: CHI Conference on Human Factors in Computing Systems (pp. 145–148). New York: Association for Computing Machinery.

            2. (2020). The Impact of Video Game Character Viewpoints and Task on Perceptions of Cognitive and Similarity Identification. Cyberpsychology: Journal of Psychosocial Research on Cyberspace, Article 2.

            3. (2022, July 27). Best-selling Call of Duty Games 2019. Retrieved from Statista: http://www.statista.com/statistics/321374/global-all-time-unit-sales-call-of-duty-games/

            4. , & (2014, April 21). Texas Blind Salamander – Eurycea rathbuni. Retrieved from bioweb: http://bioweb.uwlax.edu/bio203/s2014/geraldso_mart/contact.htm

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