370
views
1
recommends
+1 Recommend
1 collections
    1
    shares

      Teaching business & IT courses? Request a digital desk copy of any BCS Publishing title via the BCS Bookshop Inspection Copy Request form.

      scite_
       
      • Record: found
      • Abstract: found
      • Conference Proceedings: found
      Is Open Access

      Using Voice Input to Control and Interact With a Narrative Video Game

      Published
      proceedings-article
      , ,
      Proceedings of EVA London 2024 (EVA 2024)
      Since 1990, the EVA London Conference has established itself as one of the United Kingdom’s most innovative and interdisciplinary conferences in the field of digital visualisation. The papers and abstracts in this volume cover areas such as the arts, culture, heritage, museums, music, performance, visual art, and visualisation, as well as related interdisciplinary areas, in combination with technology. The latest research and work by early career researchers, established scholars, practitioners, research students, and visual artists, can be found in this volume, published in full colour.
      8–12 July 2024
      Bookmark

            Content

            Author and article information

            Contributors
            Conference
            July 2024
            July 2024
            : 345-347
            Affiliations
            [0001]School of Computing and Mathematical Sciences

            University of Greenwich

            London, UK
            [0002]School of Computer and Engineering Sciences

            University of Chester

            Chester, UK
            Article
            10.14236/ewic/EVA2024.66
            663fd652-21d1-425d-a5a7-11525fd8ccba
            © Copaceanu et al. Published by BCS Learning and Development Ltd. Proceedings of EVA London 2024, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Proceedings of EVA London 2024
            EVA 2024
            London
            8–12 July 2024
            Electronic Workshops in Computing (eWiC)
            Since 1990, the EVA London Conference has established itself as one of the United Kingdom’s most innovative and interdisciplinary conferences in the field of digital visualisation. The papers and abstracts in this volume cover areas such as the arts, culture, heritage, museums, music, performance, visual art, and visualisation, as well as related interdisciplinary areas, in combination with technology. The latest research and work by early career researchers, established scholars, practitioners, research students, and visual artists, can be found in this volume, published in full colour.
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/EVA2024.66
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction

            REFERENCES

            1. Allison, F., Carter, M. and Gibbs, M. (2017) ‘Word play: A history of voice interaction in Digital Games’, Games and Culture, 15(2), pp. 91–113. doi:10.1177/1555412017746305.

            2. Allison, F., Carter, M., Gibbs, M. and Smith W. (2018) ‘Design patterns for voice interaction in games’, Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play [Preprint]. doi:10.1145/3242671.3242712.

            3. Ambrella (1998) Hey You, Pikachu! [video game]. Nintendo 64.

            4. Kiiski, T. (2020) Voice Games: The History of Voice Interaction in Digital Games. thesis.

            5. Lopatovska, I., Rink, K., Martinez, A. et al. (2018) ‘Talk to me: Exploring user interactions with the Amazon Alexa’, Journal of Librarianship and Information Science, 51(4), pp.984–997. doi:10.1177/0961000618759414.

            6. Mallon, B. and Webb, B. (2005) ‘Stand up and take your place’, Computers in Entertainment, 3(1), pp. 6–6. doi:10.1145/1057270.1057285.

            7. Nintendo EAD (2005) Nintendogs [video game]. Nintendo DS.

            8. Nintendo R&D1 (1986) Kid Icarus [video game]. Famicom.

            9. Phasmophobia (2020). Kinetic Games.

            10. Roumeliotis, K.I. and Tselikas, N.D. (2023) ‘ChatGPT and open-AI models: A preliminary review’, Future Internet, 15(6), p.192. doi:10.3390/fi15060192.

            11. Sierra On-Line (1984) King's Quest I.

            12. Stanton, R. (2020) ‘Phasmophobia is the best ghost game ever made’, PC Gamer, 12 October. Available at: https://www.pcgamer.com/phasmophobia-is-the-best-ghost-game-ever-made/ (Accessed: 9 March 2024).

            13. Ubisoft Shanghai (2008) Tom Clancy's EndWar [video game]. Various platforms.

            Comments

            Comment on this article