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      On the Concept of Recognition in Media Art: Emotional reactions, empathetic interactions

      proceedings-article

      1

      Politics of the Machines - Art and After (EVA Copenhagen)

      Digital arts and culture

      15 - 17 May 2018

      Recognition, Biometrics, Human-computer interaction, Affective computing, Politics of media art, Erin Gee, Karen Palmer

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            Abstract

            Biometric technologies have transformed recognition into an empirical and automated activity. But recognition is not just a matter of identification or surveillance. As computer systems become capable of detecting human emotion, we are reminded of philosophical approaches to recognition that place it as central activity of human self-realization and social existence. Bringing together these dual notions of recognition, this paper considers how artists are taking hold of the technical possibilities of recognition to make political the media artwork. Specifically, it turns to Karen Palmer’s interactive film RIOT (protoype) (2016), in which the narrative depends on the recognition of the participant’s emotive facial expressions, and Erin Gee’s Project H.E.A.R.T. (2017), a virtual reality artwork in which the participant’s “enthusiasm” is harnessed via a biosensor. Through these examples, the paper proposes a way to think the politics of media art by pivoting on the technologies, practices and philosophies of recognition.

            Content

            Author and article information

            Contributors
            Conference
            May 2018
            May 2018
            : 1-7
            Affiliations
            [1 ] Department of Communication, Université de Montréal

            Canada
            Article
            10.14236/ewic/EVAC18.34
            7a7a1227-48cd-40b4-85be-28db721b8ab1
            © Kaminska. Published by BCS Learning and Development Ltd. Proceedings of EVA Copenhagen 2018, Denmark

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Politics of the Machines - Art and After
            EVA Copenhagen
            7
            Aalborg University, Copenhagen, Denmark
            15 - 17 May 2018
            Electronic Workshops in Computing (eWiC)
            Digital arts and culture
            Product
            Product Information: 1477-9358BCS Learning & Development
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            References

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            3. 2016 Viewer-Instrumented Play: Very Nervous System In Practicable The MIT Press Cambridge

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            5. 2017 Project H.E.A.R.T. Personal website: http://eringee.net/project-h-e-a-r-t/ 1 May 2018

            6. 2001 Recognizing the Brother and the Other Proceedings of the Aristotelian Society: Supplementary Volumes 75 pp.127 139

            7. 2012 Spaces of Appearance and Spaces of Surveillance Polity 44 1 6 31

            8. New World Notes blog 2018 Project H.E.A.R.T: A Virtual Reality War Game Where Soldier Morale is Controlled by the Player’s Real Emotions http://nwn.blogs.com/nwn/2018/03/vr-game-empathy-joy-project-heart-erin-gee.html 1 May 2018

            9. (n.d.) Riot Personal website: http://karenpalmer.uk/portfolio/riot/ 1 May 2018

            10. Phi Centre website. 2017 How do you Deal with Fear? http://phi-centre.com/en/post/en-lucid-realities-karen-palmer-riot/ 1 May 2018

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            13. 1999 Written on the Body: Biometrics and Identity SIGCAS Computers and Society 29 1 37 44

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