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      Gaming the System: Practices against the algorithmic makeover of everyday life

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      Politics of the Machines - Art and After (EVA Copenhagen)

      Digital arts and culture

      15 - 17 May 2018

      Algorithms, Appropriation, Education, ITS, Learning, Media, Play, Politics, Software, Subversion

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          Abstract

          The introduction of technical, algorithmically-controlled interactive medial systems into virtually all contexts of everyday life is a relatively recent phenomenon. Implications, for instance, for social and political contexts are still emerging. One probably unexpected but certainly unintended effect is the emergence of gaming the system behaviours. Gaming is seen here as participants taking advantage of systems by interacting with them in unintended ways to gain unjustified benefits. These behaviours are regularly seen as problematic, and measures to prevent or to detect and to react to them are discussed in the academic discourse. This study aims to establish characteristics, practices and causes of such behaviours, exemplatory in the area of interactive, educational tutoring systems. The study is informed by positions from Game Studies, Cognitive Evaluation Theory (CET; Deci, Ryan) and the (post-) phenomenological discourse on the intentionality of non-human actors. It finds that users feel disenfranchised rather than empowered by the intentionality embodied in algorithmic systems; that those systems afford play; and that gaming behaviour can be read as defensive and evasive, rather than aggressive and criminal.

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          Most cited references 36

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          Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance

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            How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction

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              Adapting to When Students Game an Intelligent Tutoring System

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                Author and article information

                Contributors
                Conference
                May 2018
                May 2018
                : 1-8
                Affiliations
                [1 ] IT-University

                Copenhagen
                Article
                10.14236/ewic/EVAC18.43
                © Cermak-Sassenrath. Published by BCS Learning and Development Ltd. Proceedings of EVA Copenhagen 2018, Denmark

                This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

                Politics of the Machines - Art and After
                EVA Copenhagen
                7
                Aalborg University, Copenhagen, Denmark
                15 - 17 May 2018
                Electronic Workshops in Computing (eWiC)
                Digital arts and culture
                Product
                Product Information: 1477-9358BCS Learning & Development
                Self URI (journal page): https://ewic.bcs.org/
                Categories
                Electronic Workshops in Computing

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