J Baudrillard 1996 The System of Objects Verso,London
N Bostrom 2016 Superintelligence: Paths, Dangers, Strategies Oxford University Press Oxford
S Deterding 2012 Gamification: Designing for Motivation, Interactions 19 4 14 17
M Dieter 2014 ‘The Virtues of Critical Technical Practice’ Differences 25 1
M Flanagan 2009 Critical Play. Radical Game Design The MIT Press Cambridge, Mass
P Frase 2016 Four Futures: Life After Capitalism Verso London
M FuchsS FizekP Ruffino N Schrape 2014 Rethinking Gamification Meson Press Lüneburg
AR Galloway 2006 Gaming: Essays on Algorithmic Culture University of Minnesota Press Minnesota
David J Getsy 2011 From Diversion to Subversion. Games, Play, and Twentieth-Century Art Penn State University Press Pennsylvania
A Lieberoth 2015 Shallow Gamification, Games and Culture 10 3 229 48
L Manovich 2014 Software Is the Message, Journal of Visual Culture 13 1 79 81
BD MittelstadtP AlloM TaddeoS Wachter L Floridi 2016 ‘The Ethics of Algorithms: Mapping the Debate’, Big Data & Society 3 2 1 21
J Rancière 2013 The Politics of Aesthetics Bloomsbury London
P SeidlerP Kolling M Hampshire 2016 terra0 – Can an augmented forest own and utilise itself? https://terra0.org/assets/pdf/terra0_white_paper_2016.pdf
M Sicart 2014 Play Matters The MIT Press Cambridge
N Srnicek A Williams 2016 Inventing the Future: Postcapitalism and a World Without Work London Verso
S Vallor 2014 ’Moral Deskilling and Upskilling in a New Machine Age: Reflections on the Ambiguous Future of Character’, Philosophy &Technology 28 1 107 24
S.P WalzS Deterding 2015 The Gameful World The MIT Press Cambridge