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      Body Horror 2.0

      1

      Politics of the Machines - Art and After (EVA Copenhagen)

      Digital arts and culture

      15 - 17 May 2018

      VR, bodies, sickness, technology, confrontation

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          Abstract

          Increasingly the contemporary media landscape and the ubiquitous digital screen can be considered as extensions of ourselves. While our bodies are augmented and extended by a variety of contemporary media. The rational, logical and ordered world of the machine operates as the aesthetic opposite to our own bodies, which are messy, irrational and illogical. In this paper I will discuss how technology can remind us and bring us back to the wet reality of our corporeal ‘meat’ bodies. Body horror 2.0 is a updated version of body horror via the lens of the contemporary media machine. Technology advances at an increasingly rapid rate, while we remain trapped within Darwinian husks of meat we carry around with us called the human body.

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          Author and article information

          Contributors
          Conference
          May 2018
          May 2018
          : 1-3
          Affiliations
          [1 ] RMIT University

          124 Latrobe street, Melbourne, 3000
          Article
          10.14236/ewic/EVAC18.6
          © Haig. Published by BCS Learning and Development Ltd. Proceedings of EVA Copenhagen 2018, Denmark

          This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

          Politics of the Machines - Art and After
          EVA Copenhagen
          7
          Aalborg University, Copenhagen, Denmark
          15 - 17 May 2018
          Electronic Workshops in Computing (eWiC)
          Digital arts and culture
          Product
          Product Information: 1477-9358BCS Learning & Development
          Self URI (journal page): https://ewic.bcs.org/
          Categories
          Electronic Workshops in Computing

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