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      The Role of Input Devices in the Gaming Experience

      Published
      proceedings-article
      Proceedings of HCI 2007 The 21st British HCI Group Annual Conference University of Lancaster, UK (HCI)
      British HCI Group Annual Conference
      3 - 7 September 2007
      User Experience, Videogames, Input Devices
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            Abstract

            This paper reports on my doctoral work done at UCLIC that looks at how novel input devices affect the gaming experience. The paper presents the motivation, question, methodology, expected contributions, partial results and time line to complete the thesis.

            Content

            Author and article information

            Contributors
            Conference
            September 2007
            September 2007
            : 1-2
            Affiliations
            [0001]UCLIC

            University College London

            Remax House/Alfred Place 31-32

            London,WC1E 7DP UK

            +44-20-7679-5214
            Article
            10.14236/ewic/HCI2007.24
            bb038248-3c05-481d-93e3-31d0436f0e70
            © Eduardo H. Calvillo Gámez. Published by BCS Learning and Development Ltd. Proceedings of HCI 2007 The 21st British HCI Group Annual Conference University of Lancaster, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Proceedings of HCI 2007 The 21st British HCI Group Annual Conference University of Lancaster, UK
            HCI
            21
            Lancaster, UK
            3 - 7 September 2007
            Electronic Workshops in Computing (eWiC)
            British HCI Group Annual Conference
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/HCI2007.24
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            Videogames,User Experience,Input Devices

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