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      Walk 2 Win: Towards Designing a Mobile Game for Elderly’s Social Engagement

      proceedings-article
      , ,
      People and Computers XXII Culture, Creativity, Interaction (HCI)
      Computers XXII Culture, Creativity, Interaction
      1 - 5 September 2008
      Ethnography, focus group, fun, game, elderly, user-centered design
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            Abstract

            In this paper we describe a user-centered approach to designing and evaluating a socially interactive mobile game for the elderly. The objective of the game is to encourage the elderly to socially engage amongst themselves and to make the time that they spend in the community center more enjoyable. The design of the game, known as Walk 2 Win was done for and with the elderly. Two levels of the game (easy, difficult) across two modes (single, multi player) were evaluated with the elderly in a community center over two sessions. Our results show that senior citizens are keen to play simple games having uncomplicated rules as long as they can customize the game according to their whims. Their preference lies in playing games that are enhancements of existing games that they usually play. It was found that the elderly expressed a strong preference and interest to build a team, with for example their grand children. Additionally it was revealed that games for the elderly should incorporate everyone, regardless of gender or their role in the game. The methodological lessons that we came across throughout the design process are also presented.

            Content

            Author and article information

            Contributors
            Conference
            September 2008
            September 2008
            : 11-14
            Affiliations
            [0001]Dept. of Industrial Design

            Eindhoven University of

            Technology, Eindhoven

            the Netherlands
            [0002]Dept. of Communication and

            Information Sciences

            University of Tilburg

            the Netherlands

            Article
            10.14236/ewic/HCI2008.22
            2e15be60-acf3-41f4-8095-a418a6631c64
            © Omar Mubin et al. Published by BCS Learning and Development Ltd. People and Computers XXII Culture, Creativity, Interaction

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            People and Computers XXII Culture, Creativity, Interaction
            HCI
            22
            Conference Liverpool John Moores University, UK.
            1 - 5 September 2008
            Electronic Workshops in Computing (eWiC)
            Computers XXII Culture, Creativity, Interaction
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/HCI2008.22
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            Ethnography,focus group,fun,game,elderly,user-centered design

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