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      Being Safety Smart: Social Issue Game for Child Protective Behaviour Training

      Published
      proceedings-article
      ,
      Proceedings of HCI 2010 (HCI)
      Human Computer Interaction
      6 - 10 September 2010
      Social issues games, Serious gaming, Games-based learning, Animation, Storytelling, Child safety, Sexual abuse prevention, Anti-abduction, Social and psychological evaluation
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            Abstract

            Being Safety Smart is an online, social issue game designed to mitigate increasing child abduction rates in Australia. By teaching young children skills and strategies to help protect themselves, the game empowers children with the ability and confidence to act appropriately and decisively. This paper reports on the collaborative research and development of Being Safety Smart, bringing together global best practice in child protection and computer game design to create an educational resource targeted to children aged 6 to 8. The anti-abduction messages and strategies were developed in partnerships with Australian government departments of the Queensland Police Service, the Crime and Misconduct Commission, the Department of Communities (Child Safety Services) and Education Queensland. The gaming environment is aligned to age and gender specific learning capabilities of children and is based on eight key features associated with children’s acquisition and retention of protective behaviour concepts and skills. Results of a successful evaluation of the program with schools are presented. Being Safety Smart received the 2009 Queensland Police Service gold award for excellence in crime prevention.and is being used in over 200 schools across Australia.

            Content

            Author and article information

            Contributors
            Conference
            September 2010
            September 2010
            : 151-159
            Affiliations
            [0001]University of the Sunshine Coast

            Maroochydore, Queensland, Australia
            Article
            10.14236/ewic/HCI2010.20
            ab6e8058-ad1e-4419-a74f-bfb1d0e1a2c1
            © Christian Martyn Jones et al. Published by BCS Learning and Development Ltd. Proceedings of HCI 2010, University of Abertay, Dundee, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Proceedings of HCI 2010
            HCI
            24
            University of Abertay, Dundee, UK
            6 - 10 September 2010
            Electronic Workshops in Computing (eWiC)
            Human Computer Interaction
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/HCI2010.20
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            Social and psychological evaluation,Sexual abuse prevention,Social issues games,Child safety,Games-based learning,Anti-abduction,Animation,Storytelling,Serious gaming

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