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      Making a financial Time Machine: A Multitouch application to enable interactive 3-D visualization of distant savings goals

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            Abstract

            Financial planning and decision making for the general public continues to vex and perplex in equal measure. Whilst the tools presented by a typical desktop computer should make the task easier, the recent financial crisis confirms the increasing difficulty that people have in calculating the benefits of deferring consumption for future gains (i.e. Saving). We present an interactive concept demonstration for Microsoft SurfaceTM that tackles two of the key barriers to saving decision making. Firstly we show an interface that avoid the laborious writing down or inputting of data and instead embodies the cognitive decision of allocation of resources in a physical gesture based interface, where the scale of the investment or expenditure correlates with the scale of the gesture. Second we show how a fast-forward based animation can demonstrate the impact of small increments in savings to a long term savings goal in a strategy game-based, interactive format. The platform uses custom software (XNATM format) as opposed to the more usual WPFTM format found on Surface applications. This enables dynamic 3-D graphical icons to be used to maximize the interactive appeal of the interface. Demonstration and test trial feedback indicates that this platform can be adapted to suit the narrative of individual purchasing decisions to inform educate diverse user groups about the long term consequences of small financial decisionsEye-tracking, awareness tools, machine learning, coordination, expertise

            Content

            Author and article information

            Contributors
            Conference
            September 2010
            September 2010
            : 350-354
            Affiliations
            [0001]Whitespace Research Group

            University of Abertay Dundee

            Bell St, Dundee
            [0002]Institute of Arts Media and Computer Games

            University of Abertay Dundee

            Bell St, Dundee
            [0003]Dundee Business School

            University of Abertay Dundee

            Bell St, Dundee
            Article
            10.14236/ewic/HCI2010.41
            993a9ecd-c794-4498-93c6-08f63df7e0b1
            © K. C. Scott-Brown et al. Published by BCS Learning and Development Ltd. Proceedings of HCI 2010, University of Abertay, Dundee, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Proceedings of HCI 2010
            HCI
            24
            University of Abertay, Dundee, UK
            6 - 10 September 2010
            Electronic Workshops in Computing (eWiC)
            Human Computer Interaction
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/HCI2010.41
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            XNATM ,New interaction techniques and devices,Interface agents and interface characters,WPFTM ,Microsoft Surface,Multimodal interfaces,Computer games design and development,Artistic and aesthetic aspects of interaction and interface design,Information visualization and presentation,Play and the use of play,Innovative interface design

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