Group brainstorming is widely adopted as a design method in the domain of software development. However, existing brainstorming literature has consistently proven group brainstorming to be ineffective under the controlled laboratory settings. Yet, electronic brainstorming systems informed by the results of these prior laboratory studies have failed to gain adoption in the field because of the lack of support for group well-being and member support. Therefore, there is a need to better understand brainstorming in the field. In this work, we seek to understand why and how brainstorming is actually practiced, rather than how brainstorming practices deviate from formal brainstorming rules, by observing brainstorming meetings at Microsoft. The results of this work show that, contrary to the conventional brainstorming practices, software teams at Microsoft engage heavily in the constraint discovery process in their brainstorming meetings. We identified two types of constraints that occur in brainstorming meetings. Functional constraints are requirements and criteria that define the idea space, whereas practical constraints are limitations that prioritize the proposed solutions.
Content
Author and article information
Contributors
Patrick C. Shih
Gina Venolia
Gary M. Olson
Conference
Publication date:
July
2011
Publication date
(Print):
July
2011
Pages: 74-83
Affiliations
[0001]Department of Informatics
University of California, Irvine
Irvine, CA 92697-3440 USA
[0002]Microsoft Research
One Microsoft Way
Redmond, WA, 98052 USA