This paper addresses the debate regarding the respective merits of high and low fidelity prototypes, in the domain of video prototyping. Video prototyping is a popular tool for interface designers. Despite this, there is practically no research reported to date examining the fidelity of the design representation that the video prototype should manifest. We report a case study where the same design concept was rendered on video in two formats with differing degree of visual fidelity: animated paper cut-outs (low visual fidelity) versus a video with real actors, edited to simulate computer output (high visual fidelity). A two-pronged comparative evaluation was carried out: a between-subjects questionnaire survey, consisting of AttrakDiff, open-ended questions completed by 99 participants, and semi-structured qualitative interviews with 9 participants. The results did not reveal any differences regarding the amount or quality of feedback one should expect from a low or a high fidelity video. These results lead us to suggest that the paper cut out animation is a valid prototype that should be explored more by interaction designers for obtaining early user feedback at low cost.
Content
Author and article information
Contributors
B. Dhillon
P. Banach
R. Kocielnik
J.P Emparanza
I. Politis
A. Rᶏczewska
P. Markopoulos
Conference
Publication date:
July
2011
Publication date
(Print):
July
2011
Pages: 139-144
Affiliations
[0001]Eindhoven University of Technology
User-System Interaction, Industrial Design, P.O.Box 513
5600 MB Eindhoven, NL